Gathering, Harvesting & Crafting
A comprehensive player reference for D&D 5e gathering, harvesting, and crafting rules.
When your proficiency bonus increases, you can add a new recipe to your recipes known. This recipe must be of an appropriate level or lower, as indicated by the Discovering Recipes Table below. The table excludes Minor Potions. If the player gets a higher proficiency bonus, they can instantly learn a new recipe without any cost or time investment, as the table outlines.
This also happens retroactively when becoming proficient with the tool after obtaining a higher proficiency bonus.
| Proficiency Bonus | Recipe Level |
|---|---|
| +2 | Common (3) |
| +3 | Uncommon |
| +4 | Uncommon |
| +5 | Rare |
| +6 | Very Rare |
Definitions
Gathering — The collection of plants, fungi, and other botanical materials from the environment.
Harvesting — The collection of creature parts, meat, and other animal-derived materials from a creature's carcass.
Hunting — The pursuit and attacking of non-hostile animals (deer, elk, hares, birds, etc.) for food and harvestable materials.
Fishing — The capture of fish and aquatic creatures from rivers, lakes, and coastal waters.
Identification
Before gathering or harvesting, adventurers must identify what resources are available in the area. Inspecting an area requires a Nature check and takes time based on the terrain:
Open Terrain (Plains, Beach, Light Forest): 15 minutes, +3 bonus can be added by spending an additional 15 minutes on careful inspection.
Difficult Terrain (Dense Forest, Swamps, Hills): 30 minutes, +3 bonus can be added by spending an additional 30 minutes on careful inspection.
An area is defined as a 1,000ft radius from where the search began. Each area may only be searched once. To search again, adventurers must travel 1,000ft from their previous area search starting point before beginning a new search.
Plant & Fungi Identification
- ≥10: All common plants and fungi native to that environment are identified.
- ≥15: All common and uncommon plants and fungi are identified.
- ≥20: All common, uncommon, and rare plants and fungi are identified.
- ≥25: All common, uncommon, rare, and very rare plants and fungi are identified.
- ≥30: All common, uncommon, rare, very rare, and legendary plants and fungi are identified.
Creature Identification
This check reveals non-hostile animals present in the environment — deer, elk, hares, birds, fish, and similar creatures — along with their approximate locations and what materials can be harvested from them.
- ≥10: Common creatures in the environment are identified.
- ≥15: Common and uncommon creatures are identified.
- ≥20: Common, uncommon, and rare creatures are identified.
- ≥25: All common, uncommon, rare, and very rare creatures are identified.
- ≥30: All common, uncommon, rare, very rare, and legendary creatures are identified.
The DM may adjust DCs based on the richness of the environment — a dense jungle presents far more variety than a barren tundra — and may select specific creatures available rather than applying blanket results.
Random Encounters During Identification
Spending time in the wild draws attention. When an identification check is made, the DM secretly rolls a d20. On a result of 1–2, a random encounter appropriate to the environment interrupts the search. The identification check may still be completed if the encounter is resolved quickly (within 5 rounds), at the DM's discretion.
Gathering (Plants & Fungi)
Once plants or fungi have been identified, an adventurer with proficiency in the Herbalism Kit may attempt to gather them. Gathering a single ingredient takes 30 minutes and requires a Nature check. A +5 bonus can be added by spending an additional 30 minutes gathering with extra care — the adventurer must decide before rolling.
Each ingredient gathered is a separate 30+ minute action. Collecting multiple ingredients requires a separate roll and time expenditure for each.
On a failed gathering check, roll a d4 to determine the result:
| d4 | Result |
|---|---|
| 1 | The ingredient is fully destroyed — none remains available in this area. |
| 2 | Available quantity in the area is reduced by half. |
| 3 | Available quantity in the area is reduced by a quarter. |
| 4 | The ingredient is unaffected — another attempt may be made. |
Harvesting (Creature Parts & Meat)
Harvesting from a creature's carcass requires a Small Knife. Specialty ingredients additionally require access to the appropriate kit, though proficiency is not needed. Each harvesting attempt takes 30 minutes and requires a Survival check. A +5 bonus can be added by spending an additional 30 minutes working carefully.
Harvesting rules differ based on what is being taken:
- Meat: Multiple attempts are allowed. Success yields all available meat, failure requires a d4 roll to determine how the meat is affected. Each attempt takes 30 minutes. On a failed attempt, roll a d4 to determine the outcome for that portion.
- Creature Parts (venom glands, scales, claws, hides, organs, etc.): One attempt per part type. On success the part is recovered intact. On failure it is ruined — no further attempts may be made on that part.
On a failed meat harvesting check, roll a d4:
| d4 | Result |
|---|---|
| 1 | The carcass is fully destroyed — nothing salvageable from this creature. |
| 2 | Available meat from this creature is reduced by half. |
| 3 | Available meat from this creature is reduced by a quarter. |
| 4 | Unaffected — Meat collection has failed, but the ammount of available meat remains unchanged. |
Hunting
Hunting covers the pursuit and killing of non-hostile animals. Unlike normal combat encounters, these animals will likely flee rather than fight. A successful animal identification check must be made first to know what animals are present in the area.
Tracking
Once animals are identified, the hunter must track and approach them. Make a Survival check (DC 12) to successfully locate and approach an animal. This takes 1 hour. On a failure, the animal was not found or escaped — a new attempt may be made in a different area.
Suprise Round Attack
Once the animal is located, make a Stealth check (DC 10 or Passive Perception of creature - whichever is higher) to approach within range undetected. On success, the hunter may then make an attack roll - as part of their "Suprise Round" to attempt to kill it. On successfully reducing its HP to 0, the carcass is available for harvesting using the Harvesting rules above. On failure at any stage, the animal begins to flee or fight back — no second attempt may be made on that animal if it successfully flees.
Fishing
Fishing is a dedicated activity for capturing fish and aquatic creatures from rivers, lakes, and coastal waters. No identification check is required, but a successful animal identification check for the body of water grants a +3 bonus to all fishing rolls. The DM sets the DC based on conditions:
- DC 10: Calm, fish-rich waters (ponds, slow rivers, sheltered coastal bays).
- DC 15: Average conditions (open rivers, mid-sized lakes, open coastline).
- DC 20: Difficult conditions (fast rapids, cold or sparse waters, stormy seas).
Manual Fishing (Druidic Form)
Available only while in a Wild Shape or similar form capable of naturally hunting fish — aquatic creatures, diving birds, bears, and similar forms. No equipment is required.
Each attempt takes 30 minutes and uses a Survival or Athletics check (player's choice). A +3 bonus may be added by spending an additional 30 minutes. On a successful check, catch 1d4 fish appropriate to the body of water. If fishing in an ocean, an additional 1d100 can be rolled by the player, on an 80 or higher, the fish caught are Medium instead of Small. Multiple attempts may be made from the same location.
Spearfishing
Requires a spear, trident, javelin, or other piercing weapon. The fisher stands at the water's edge or wades in, striking at fish as they pass.
Each attempt takes 15 minutes to position and strike. Make a ranged attack roll with the weapon. The DM sets the AC based on water clarity and fish speed (typically AC 12–18). On a hit, catch 1 fish. If fishing in an ocean, an additional 1d100 can be rolled by the player, on an 80 or higher, the fish caught is Medium instead of Small, on a 15 or less, the spear is lost, connected by tether, or not. Multiple attempts may be made from the same location.
Fishing Rod
Requires a fishing rod. Each attempt takes 1 hour and uses a Survival check. A +3 bonus may be added by spending an additional 30 minutes. On a successful check, catch 1d4 fish appropriate to the body of water. If fishing in an ocean, an additional 1d100 can be rolled by the player, on an 80 or higher, the fish caught are Medium instead of Small. Multiple attempts may be made from the same location.
Repeated fishing in the same spot may yield diminishing returns at the DM's discretion, reflecting local population depletion over time.
Arctic
Gathering
Individual ingredients:
Frost Lichen
Silverthorn
Harvesting
Individual ingredients:
Remorhaz Ichor
Blightshore
Gathering
Individual ingredients:
*Blight Spores (Inhaled)
*Soothsalt Geode
Harvesting
Individual ingredients:
None
Coast
Gathering
Individual ingredients:
Gillyweed
Dreamlily (Ingested)
Lightning Moss
Willowshade Fruit
White Ghost Orchid Seed
Moonstalker
Harvesting
Individual ingredients:
Eagle Claw
Amphibian Saliva
Giant Wolf Spider Hair
Skulk Claw
Water Elemental Droplet
Desert
Gathering
Individual ingredients:
Fire Peas
Flame Lily
Muroosa Twigs
Harvesting
Individual ingredients:
Air Elemental Wisp
Purple Worm Poison (Contact)
Feywild
Gathering
Individual ingredients:
Pixie's Parasol
Fairy Stool (Ingested)
Harvesting
Individual ingredients:
None
Forests
Gathering
Individual ingredients:
Cat's Tongue
Red Amanita Mushroom
Everfrost Berry
Morning Dew
Acid Dew
Angel's Trumpet (Inhaled)
Nightshade (Ingested)
Olisuba Leaf
Singing Nettle (Contact)
White Ghost Orchid Seed
Death Cap (Ingested)
Fairy Stool (Ingested)
Pixie's Parasol
Hagfinger
Rainbow Mushroom (Ingested)
Harvesting
Individual ingredients:
Serpent's Venom (Injury)
Giant Wolf Spider Hair
Skulk Claw
Amphibian Saliva
Ankheg Ichor (Contact)
Hill Giant's Finger/Toe-nail
Grasslands
Gathering
Individual ingredients:
Cat's Tongue
Dreamlily (Ingested)
Morning Dew
Bloodroot
Olisuba Leaf
Pixie's Parasol
Everfrost Berry
Sourgrass
Harvesting
Individual ingredients:
Serpent's Venom (Injury)
Giant Wolf Spider Hair
Ankheg Ichor (Contact)
Eagle Claw
Hill
Gathering
Individual ingredients:
Angel's Trumpet (Inhaled)
Idle Claws
Pixie's Parasol
Rainbow Mushroom (Ingested)
Harvesting
Individual ingredients:
Eagle Claw
Wyvern Poison (Contact)
Hill Giant's Finger/Toe-nail
Mountains
Gathering
Individual ingredients:
Singing Nettle (Contact)
Sourgrass
Lightning Moss
Idle Claws
Pixie's Parasol
Rainbow Mushroom (Ingested)
Silverthorn
Wolfsbane
Harvesting
Individual ingredients:
Eagle Claw
Wyvern Poison (Contact)
Air Elemental Wisp
Cloud Giant's Finger/Toe-nail
Fire Giant's Finger/Toe-nail
Storm Giant's Finger/Toe-nail
Savannahs
Gathering
Individual ingredients:
Morning Dew
Bloodroot
Fire Peas
Flame Lily
Muroosa Twigs
Pixie's Parasol
Harvesting
Individual ingredients:
None
Swamp
Gathering
Individual ingredients:
Red Amanita Mushroom
Gillyweed
Acid Dew
Singing Nettle (Contact)
Theki Root (Ingested)
Willowshade Fruit
Death Cap (Ingested)
Hagfinger
Moonstalker
Pixie's Parasol
Harvesting
Individual ingredients:
Serpent's Venom (Injury)
Crawler Mucus (Contact)
Amphibian Saliva
Skulk Claw
Water Elemental Droplet
Urban Areas
Gathering
Individual ingredients:
Bane Berry
Pixie's Parasol
Harvesting
Individual ingredients:
Crawler Mucus (Contact)
Ectoplasm
Serpent's Venom (Injury)
Nothic Tears
Skulk Claw
Underdark
Gathering
Individual ingredients:
None
Harvesting
Individual ingredients:
Ectoplasm
Serpent's Venom (Injury)
Amphibian Saliva
Grey Ooze Residue
Nothic Tears
Purple Worm Poison (Contact)
Skulk Claw
Underground
Gathering
Individual ingredients:
Mandrake Root (Ingested)
Mindflayer Stinkhorn (Ingested)
Harvesting
Individual ingredients:
Stone Giant's Finger/Toe-nail
Underwater
Gathering
Individual ingredients:
Gillyweed
Harvesting
Individual ingredients:
Water Elemental Droplet
Quipper Scale
Varies
Gathering
Individual ingredients:
None
Harvesting
Individual ingredients:
Elementals
Air Elemental Wisp
Earth Elemental Pebble
Fire Elemental Ember
Water Elemental Droplet
Giants
Air Elemental Wisp
Earth Elemental Pebble
Fire Elemental Ember
Water Elemental Droplet
Imp Heart
True Dragons
Tiny - Dragon's Blood (Pseudodragon or Faerie Dragons Yellow, Violet, Red, Orange, Indigo, Green, Blue)
Small - Dragon's Blood (Any Hatchling under 1 month old. Red, Black, Blue, Green, White, Brass, Bronze, Copper, Gold, Silver, ect)
Medium - Dragon's Blood (Any Wyrmling under 6 Years old. Red, Black, Blue, Green, White, Brass, Bronze, Copper, Gold, Silver, ect)
Large - Dragon's Blood (Any Young Dragon between 6-100 Years old. Red, Black, Blue, Green, White, Brass, Bronze, Copper, Gold, Silver, ect)
Huge - Dragon's Blood (Any Adult Dragon between 101-800 Years old. Red, Black, Blue, Green, White, Brass, Bronze, Copper, Gold, Silver, ect)
Gargantuan - Dragon's Blood (Any Ancient Dragon 801+ Years old. Red, Black, Blue, Green, White, Brass, Bronze, Copper, Gold, Silver, ect)
Volcanos
Gathering
Individual ingredients:
Ashblossom (Ingested)
Harvesting
Individual ingredients:
Fire Giant's Finger/Toe-nail
Cat's Tongue
A Vial containing a Pod of Cat's Tongue.
This mid-sized herbaceous plant has bundles of small, 5 bladed, purple/white flowers that quickly turn and ripen into fig sized pods. The pods have a slightly toxic outer shell revealing an inner fruit that has a tard taste and great nutritional properties.
Charcoal
A Vial containing some Charcoal.
Dreamlily (Ingested)
A Vial containing the flower of a Dreamlily.
A white, slightly silvery 5 pointed flower with an intoxicating smell. It can be soaked in warm water to create a psychoactive liquid that smells and tastes like your favorite beverage. A creature that ingests one such beverage is under the effects of dreamlily and is Poisoned for 1 hour. While Poisoned in this way, the creature is immune to Fear, and the first time it drops to 0 hit points without being killed outright, it drops to 1 hit point instead.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Everfrost Berry
A Vial containing an Everfrost Berry.
A babyblue, heartshaped berry the size of a blueberry known for their purifying properties. The plants these berries grow on are wholly immune to any frost damage, and are known for their abundance of fruit during harsh winters.
Gillyweed
A Vial containing the leaves of the Gillyweed kelp.
This emerald green kelp is found underwater and is always covered in tiny air bubbles, which makes it easy to spot by a trained herbalist.
Morning Dew
A Vial containing the leaf of the Morning Dew plant.
This plant grows into either a large shrub or small tree and seems to reproduce via root systems since it has no flowers of any kind. The long, narrow leaves of this plant are used in teas and medicine.
Red Amanita Mushroom
A Vial containing a stalk of Red Amanita Mushroom.
This red-capped mushroom can grow to the size of a small dish. It deals poison damage when ingested, but can be used to brew healing potions by a careful herbalist.
Acid Dew
A Vial containing the flower of an Acid Dew.
Like its more famous family, Honeydews, Acid Dew is a carnivorous plant, but with a stronger sting. It’s droplets dissolve its prey with a sticky acid instead of enzymes in syrup. Touching the flowers without protection forces the target to roll a DC 13 Dexterity saving throw. On a failed save, the target takes poison damage. Surprisingly, the acid has great curative characteristics once diluted sufficiently, aiding in the closing of wounds.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Bane Berry
A Vial containing a cluster of Bane Berries.
These trees form clusters of small, densely packed, red and white berries without ever flowering. Though they taste delicious, they are toxic and even deadly to children. Due to these trees growing well at the edges of cities, these trees kill dozens of children each year. It’s thought that they are a creation of Cyric, Beshaba or Loviatar.
Bloodroot
A Vial containing a strand of Bloodroot.
On first glance, these roots look a lot like purple carrots, but upon being cut or broke ooze a bloodred liquid. If processed properly, this can be used as a long lasting dye or even food colouring. However, improper preparation can instead result in skin irritation or food poisoning.
Fire Peas
A Vial containing a pod of Fire Peas
Though the pale blue flowers of this plant may suggest otherwise, the pea pods of this low shrub are scorchingly spicy and a sought after spice in certain areas of the world.
Flame Lily
A Vial containing the flower of a Flame Lily.
Named after its red and orange, 7-leafed flowers whose petals point skywards as opposed to the downwards facing stems, resembling a flame. When used carefully, these flowers can be used for curative concoctions, but high doses are deadly.
Frost Lichen
A Vial containing a scraping of Frist Lichen.
An eyeblindingly white lichen that grows on rocks in regions of year round freezing temperatures.
Lightning Moss
A Vial containing a clump of Lightning Moss.
This light blue moss grows only where lightning has struck and gives off a faint static electric shock when touched. If rubbed on the bottom of a creature's feet or pair of shoes, the creature's speed increases by 5 feet for 1 hour. However, rubbing the moss on the bottom of a creature's feet or pair of shoes renders the Moss inert and unusable.
Mandrake Root (Ingested)
This twisted pale root resembles a gnarled humanoid infant. It inflicts the Poisoned condition for 1 hour when ingested.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Mindflayer Stinkhorn (Ingested)
A Vial containing a Stalk of Mindflayer Stinkhorn.
This purple fungus has slimy, tentacle-looking stalks and smells of rotting flesh. A creature who eats this fungus must make a DC 10 Constitution saving throw. On a success, the creature can cast Detect Thoughts at will for 1 hour, requiring no material components. On a failure, the creature takes psychic damage.
Muroosa Twigs
A Vial containing a Muroosa Twig.
Growing in arid areas in Savannahs and deserts, this bush seems to be utterly unaffected by heat and the sun no matter the intensity.
Nightshade (Ingested)
A Vial containing the flower of a Nightshade bush.
An inky black flower with purple stalk.
If ingested, hours later, make a DC 15 Constitution Saving Throw. It deals poison damage immediately when ingested and, on a failed Constitution saving throw, inflicts the Poisoned condition for hours.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Olisuba Leaf
A Vial containing an Olisuba Leaf.
These dried leaves of the Olisuba tree, when steeped to make a tea, can help a body recover from strenuous activity. If you drink a dose of Olisuba tea during a long rest, your Exhaustion level is reduced by 2 instead of 1 at the end of that long rest.
(Needs 3-6 hours of drying)
Singing Nettle (Contact)
A Vial containing a Singing Nettle leaf.
This vine has sharp, stinging hairs covering it. A creature who touches these hairs without gloves or protection must make a DC 15 Wisdom saving throw or be overwhelmed by the urge to bellow a full song at the top of their lungs.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Sourgrass
A Vial containing a clump of Sourgrass.
This green, long-bladed grass has a pungent smell and flavor. Humanoids who come within 5 feet of uncut sourgrass must make a successful DC 10 Constitution saving throw or become overwhelmed with nausea and inflicted with the Poisoned condition for 1 minute.
Theki Root (Ingested)
A Vial containing a Theki Root.
This thick marsh root tastes bitter but is thought to aid digestive health. When you use an action to consume a dose, you gain advantage on saving throws against the effects of poisonous or toxic substances for 8 hours.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Willowshade Fruit
A Vial containing a Willowshade Fruit pepper.
A pepper shaped fruit with great digestive aiding properties.
Angel's Trumpet (Inhaled)
A Vial containing the flower of an Angel's Trumpet.
Its name is based on the shape and beauty of the flower: the purest of white and trumpet shaped with yellow stems. However, it is a dangerous plant. Inhaling the scent directly from the flower forces a DC 13 Wisdom saving throw. A failed save leaves the target Confused for 1 minute. During this period, the target cannot move, take actions or reactions. This characteristic has been used in poisons to paralyze targets or make slaves more docile.
Inhaled: These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effects. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect the nasal membranes, tear ducts, and other parts of the body.
Ashblossom (Ingested)
A Vial containing the Blossom of the Ashblossom plant.
This tiny flower is bright red with a yellow centre, and is found growing only in hot environments. It deals fire damage when ingested, but it can be used to brew many fire-related potions by a knowledgeable alchemist.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Black Cap Mushroom (Contact)
A Vial containing the stalk of a Black Cap Mushroom.
This beautiful, blue-ish black, cup-shaped mushroom with an extremely poisonous bite is hard to miss against the green background of its surroundings, though best left alone. Touching this fungus without gloves or other protective gear forces the creature touching it to make a DC 16 Constitution saving throw. On a failed save, the creature take poison damage.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Black Sap (Inhaled/Injury)
A Vial containing the 4 ounces or 1 dose of Black Sap.
This tarry substance harvested from the dark boughs of the death’s head willow is a powerful intoxicant. It can be smoked as a concentrate or injected directly into the bloodstream. A creature subjected to a dose of black sap cannot be charmed or frightened for hours.
For each dose of black sap consumed, a creature must succeed on a DC 15 Constitution saving throw or become poisoned for hours—an effect that is cumulative with multiple doses.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Injury: Injury poisons can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains until delivered through a wound or washed off, unless otherwise specified in the poisons description. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*Blight Spores (Inhaled)
A Vial containing the spores of the Blightshrooms.
Bright red spores from Blightshrooms, growing exclusively in caves on the Blightshore and the Eastern side of the Penumbra Range. A creature exposed to a large dose of the spores must succeed a DC 16 Constitution saving throw or be Poisoned for hours. While the creature is Poisoned, it experiences the same effects as if it were under the Confusion spell. A Lesser Restoration spell or a dose of Antitoxin can remove the effect.
Inhaled: These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effects. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect the nasal membranes, tear ducts, and other parts of the body.
*This is an "Alternate World Item" and requires DM Permission to use.
Death Cap (Ingested)
A Vial containing the head of a Death Cap.
Though unassuming looking with a slender, white stalk and white to lightly brown, death cap is dangerous. 12 hours after ingesting the mushroom or an extract of it, a creature must make a DC 17 constitution saving throw or be Poisoned. Once a creature is Poisoned, it takes poison damage and suffers severe stomach aches and cramps lasting 24 hours. If Antitoxin is not taken during this period, the creature’s liver starts being degraded, resulting in jaundice and takes poison damage at midday until a Greater Restoration or Regenerate is performed or an Elixir of Health
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Fairy Stool (Ingested)
A Vial containing a stalk of Fairy Stool.
This small pink mushroom is most often found in fairy rings. Ingesting it causes Blinded for 1 minute on a failed DC 20 Constitution saving throw, along with vivid hallucinations.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Hagfinger
A Vial containing the powder of a dried and ground Hagfinger.
These small tubers are a pale, sickly green and resemble long fingers. When dried and ground up into a powder, it gives off a strong aroma and can be used as an herbalism and potion ingredient.
(Needs 6-12 hours of drying)
Idle Claws
A Vial containing a pod of Idle Claws.
This extremely long lived and slow growing creeper vine is named after its equally long lasting flowers. They form large clusters of claw shaped, slightly fluorescent, turquoise flowers that seem to flower for years. It’s been theorized that this plant experiences time at a different rate than the rest of the world. Due to its slow growth, it produces very few seed pods each year. These pods are sought after for their use in potions.
Moonstalker
A Vial containing the flower of a Moonstalker.
This pale blue flower grows in pairs and blooms only during the nighttime, and has an ethereal glow. The flower sheds dim light for 5 feet when blooming, and is often mistaken for glowing eyes from a distance.
Pixie's Parasol
A Vial containing a stalk of Pixie's Parasol.
A tiny mushroom, though with it’s bright blue cap and white stalk and gills but one hard to miss. At night, they are downright easy to find due to their bioluminescence. They are key ingredients in many potions and inks. Harvesting them may be a hassle, though, since pixies often defend them from those who wish to take them.
Rainbow Mushroom (Ingested)
A Vial containing a Rainbow Mushroom.
Though at names may make the fascination run wild, this shroom appears like a very ordinary one, brown cap, black gills and white stem. That is, until one is cut. The hood’s exposed flesh is first a rosemary green, then turns a light blue before turning a deep shade of Bordeaux. The stem’s colour instead goes from a deep blue to a pale orange after being cut or torn.
Eating this mushroom forces the consumer to make a DC 14 wisdom saving throw. On a failed save, the consumer becomes Confused for 30 minutes. During this period, the consumer sees colours change from one shade to another as well as several times more intense than normal.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Silverthorn
A Vial containing a Silverthorns thorn.
This thorny vine is a pale silver color, and is hard as metal. Patches of silverthorn create difficult terrain, and deal piercing damage if moved through at normal speed.
*Soothsalt Geode
A Vial containing a small Geode.
A geode covered in a crystalline substance that can be extracted into soothsalts.
*This is an "Alternate World Item" and requires DM Permission to use.
White Ghost Orchid Seed
A Vial containing the seed of a White Ghost Orchid.
More rarely, the orchids produce a smaller pod holding a single white seed. Among its various magical properties, if a white seed is ground and scattered over a dead body, the body is affected by the Gentle Repose spell. A white ghost orchid seed has no effect if consumed.
Wolfsbane
A Vial containing a Wolfsbane Flower.
This white-grey flower blooms only on a full moon and in high altitudes. Canines who come within 10 feet of wolfsbane must make a Wisdom save (DC 15) or be forced to spend their turn to move as far as they can away from the plant.
Content coming soon.
Content coming soon.
Finely Ground Iron
A Vial containing an ounce of Finely Ground iron.
You can grind 1 ounce of Iron Filings into 1 ounce of Finely Ground Iron using a Mortar and Pestle in a 2 hour period.
Iron Filings
A Vial containing an ounce of Iron Filings.
You can use a file on an Iron Ingot to file it into 16 ounces of iron filings at a rate of 2 ounces per hour spent.
Sugar
A Vial containing 4 ounces of Sugar.
Oil (flask)
A Flask containing Oil.
Oil usually comes in a clay flask that holds 1 pint (16 ounces). As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.
On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.
If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.
Lightning Struck Metal
A Vial containing the a piece of Lightning Struck Metal
A piece of metal struck by metal weighing at least 0.5 Ounces. Coinage struck by lightning is excluded.
Content coming soon.
Content coming soon.
Metal ingots can be refined into specialized alchemical forms through careful workshop processing. Gems can be ground into dust for use in spell components and crafting recipes. Refining raw ore into ingots requires a proper smithy and is an NPC-handled process — players acquire finished ingots through purchase or as treasure. Ingots are priced at PHB trade good rates.
Metal Processing Chain
All three metals follow the same two-stage refinement chain: Ingot → Filings → Finely Ground. Each stage requires specific tools and time. Material lost as irrecoverable dust during the shaving stage reduces total output weight from 1 lb to 0.8 lb — a natural 20% weight loss built into the item weights, not the recipe counts.
Stage 1 — Ingot to Filings (Smith's Tools, 4 hours): Shave the ingot into filings. 1 Ingot yields 8 Filings.
Stage 2 — Filings to Finely Ground (Jeweler's Tools or Alchemist's Supplies, 2 hours per Filing): Grind each filing into fine powder. 1 Filing yields 2 Finely Ground. A full ingot batch (8 Filings) requires 16 hours of grinding and yields 16 Finely Ground.
Full chain per ingot: 20 hours total (4 shaving + 16 grinding) | Input: 1 lb | Output: 0.8 lb | 8 Filings or 16 Finely Ground
Iron
Iron is the most common processed metal. Finely Ground Iron is used in magical inks and as a component in abjuration magic.
Spell Uses: Antimagic Field — pinch of powdered iron or iron filings (no GP value required); Protection from Evil and Good — powdered silver and iron together (both consumed)
Iron Ingot
A 1 lb ingot of refined iron, purchased from a smithy or merchant.
Value: 1sp | Weight: 1 lb
Iron Filings
Fine iron shavings worked from an Iron Ingot using Smith's Tools.
Recipe: 1 × Iron Ingot + Smith's Tools, 4 hours → 8 × Iron Filings
Value: 3cp | Weight: 0.1 lb
Finely Ground Iron
Iron ground to a fine powder suitable for alchemical and magical use.
Recipe: 1 × Iron Filings + Jeweler's Tools or Alchemist's Supplies, 2 hours → 2 × Finely Ground Iron
Value: 5cp | Weight: 0.05 lb
Silver
Silver is essential for purification and warding magic. Finely Ground Silver can be further concentrated into Powdered Silver — the form required for Holy Water production and certain abjuration spells.
Spell Uses: Protection from Evil and Good — powdered silver and iron together (both consumed); Holy Water ritual — 25gp of Powdered Silver required
Silver Ingot
A 1 lb ingot of refined silver, purchased from a smithy or merchant.
Value: 5gp | Weight: 1 lb
Silver Filings
Fine silver shavings worked from a Silver Ingot using Smith's Tools.
Recipe: 1 × Silver Ingot + Smith's Tools, 4 hours → 8 × Silver Filings
Value: 1gp 5sp | Weight: 0.1 lb
Finely Ground Silver
Silver ground to a fine powder. Combine 10 units to produce a single measure of Powdered Silver.
Recipe: 1 × Silver Filings + Jeweler's Tools or Alchemist's Supplies, 2 hours → 2 × Finely Ground Silver
Value: 2gp 5sp | Weight: 0.05 lb
Powdered Silver
Ten measures of Finely Ground Silver combined into the concentrated form required for Holy Water and warding magic.
Recipe: 10 × Finely Ground Silver + Jeweler's Tools or Alchemist's Supplies, 1 hour → 1 × Powdered Silver
Value: 25gp | Weight: 0.5 lb
Gold
Gold is the most valuable processed metal, used in high-tier crafting recipes and magical applications.
Gold Ingot
A 1 lb ingot of refined gold, purchased from a merchant.
Value: 50gp | Weight: 1 lb
Gold Filing
Fine gold shavings worked from a Gold Ingot using Smith's Tools.
Recipe: 1 × Gold Ingot + Smith's Tools, 4 hours → 8 × Gold Filings
Value: 15gp | Weight: 0.1 lb
Finely Ground Gold
Gold ground to a fine powder for use in high-value crafting and magical applications.
Recipe: 1 × Gold Filing + Jeweler's Tools or Alchemist's Supplies, 2 hours → 2 × Finely Ground Gold
Value: 25gp | Weight: 0.05 lb
Gem Dust
Whole gems can be ground into dust using Jeweler's Tools or Alchemist's Supplies over 1 hour. The grinding process results in material loss — 10% for gems of 100gp value and above, 20% for 50gp stones. Gems of 10gp or less are too small to yield useful dust and should not be ground. Gem dust is stored in Vials and measured in 10gp denomination units.
Note on spell components: Certain spells require dust from a specific gem type (ruby, diamond, jade, etc.). Ensure the correct gem type is used for spell component purposes — generic gem dust of equivalent value does not substitute for type-specific requirements.
Grinding Yields
50gp gem → 4 × Gem Dust (10gp) (40gp yield, 20% loss)
100gp gem → 9 × Gem Dust (10gp) (90gp yield, 10% loss)
500gp gem → 9 × Gem Dust (50gp) (450gp yield, 10% loss)
1,000gp gem → 9 × Gem Dust (100gp) (900gp yield, 10% loss)
5,000gp gem → 9 × Gem Dust (500gp) (4,500gp yield, 10% loss)
Combining Gem Dust
Gem dust units can be combined into higher denominations using Jeweler's Tools or Alchemist's Supplies. Combining takes 1 minute and produces no additional loss — it is pure consolidation for convenience or to meet spell component minimums.
5 × Gem Dust (10gp) → 1 × Gem Dust (50gp)
2 × Gem Dust (50gp) → 1 × Gem Dust (100gp)
5 × Gem Dust (100gp) → 1 × Gem Dust (500gp)
Giant Wolf Spider Hair
A Vial containing a tuft of Giant Wolf Spider Hair.
Serpent's Venom (Injury)
A Vial containing 4 ounces of Serpents Venom.
A creature hit with an attack by a weapon coated in this venom must succeed on a DC 11 Constitution saving throw, taking 10 poison damage on a failed save, or half as much damage on a successful one.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
Quipper Scale
A Vial containing a Quipper Scale.
Meat Providers
The following creatures yield meat when hunted but may not have specialty harvestable parts. Use the standard Hunting rules to pursue them. Creatures are grouped by Challenge Rating.
CR 0
- Armadillo
- Baboon
- Badger
- Bat
- Beaver
- Capybara
- Cat
- Chameleon
- Crab
- Crane
- Crow
- Deer
- Desert Hedgehog
- Eagle
- Fennec Fox
- Fish
- Flying Monkey
- Fox
- Frog
- Giant Fire Beetle
- Giant Sand Beetle
- Goat
- Hare
- Hawk
- Hyena
- Hyrax
- Ibex
- Jackal
- Lizard
- Meerkat
- Octopus
- Otter
- Owl
- Parrot
- Pheasant
- Prairie Dog
- Quipper
- Raccoon
- Rat
- Raven
- Scorpion
- Sea Horse
- Seal
- Skunk
- Sloth
- Small Bird
- Spider
- Squirrel
- Turkey
- Vulture
- Weasel
- Wild Dog
CR 1/8
- Alpaca
- Antelope
- Blood Hawk
- Camel
- Chimpanzee
- Coyote
- Dolphin
- Flying Snake
- Giant Crab
- Giant Rat
- Giant Weasel
- Mongoose
- Mountain Goat
- Oryx
- Poisonous Snake
- Porcupine
- Rattlesnake
- Sand Cat
Nothic Tears
A Vial containing 4 ounces of Nothic Tears.
When used as eyedrops provide hours of Darkvision.
Amphibian Saliva
A Vial containing 4 ounces of Amphibian Saliva.
Ankheg Ichor (Contact)
A Vial containing 4 ounces of Ankheg Bile/Ichor.
Ankheg Ichor: A creature that comes in contact with this mucus must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 minute. The Poisoned creature is Paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Crawler Mucus (Contact)
A Vial containing 4 ounces of Crawler Mucus.
A creature that comes in contact with this mucus must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 minute. The Poisoned creature is Paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Eagle Claw
A Vial containing an Eagles Claw.
Ectoplasm
A Flask containing 1 pint of ghostly ectoplasm.
Grey Ooze Residue
A Vial containing 4 ounces of residue from a Grey Ooze.
Skulk Claw
A Vial containing the Claw of a Skulk.
Meat Providers
The following creatures yield meat when hunted but may not have specialty harvestable parts. Use the standard Hunting rules to pursue them.
CR 1/4
- Anteater
- Axe Beak
- Boar
- Constrictor Snake
- Draft Horse
- Eland
- Elk
- Giant Badger
- Giant Bat
- Giant Centipede
- Giant Frog
- Giant Lizard
- Giant Owl
- Giant Poisonous Snake
- Giant Snail
- Giant Wolf Spider
- Ostrich
- Panther
- Tapir
- Wildebeest
- Wolf
- Wolverine
Air Elemental Wisp
A Vial containing an Air Elementals Wisp, still infused with its essence.
Cloud Giant's Finger/Toe-nail
A Vial containing a Fingernail or Toenail of a Cloud Giant.
Dragon's Blood
A Vial containing 4 ounces of Dragon's Blood.
Drider Venom Gland Secretion
A Vial containing a Secretion from a Driders Venom Gland.
A drider's venom is produced by a gland at the back of its mouth. The venom is a black, sticky substance that smells of rot.
Proficiency with the Poisoner's Kit may be used for harvesting this gland. On a successful check, the character harvests the creature's venom gland secretions that must be refined before producing 1 dose of Drider Poison (Injury). On a failed check, the character is unable to extract any secretion from the Venom gland, and ruins it. If the character fails the check by 5 or more, the character accidentally gets Poisoned for 1 hour.
Earth Elemental Pebble
A Vial containing an Earth Elementals Pebble, still infused with its essence.
Fire Elemental Ember
A Vial containing a Fire Elementals Ember, still infused with its essence.
Fire Giant's Finger/Toe-nail
A Vial containing a Fingernail or Toenail of a Fire Giant.
Frost Giant's Finger/Toe-nail
A Vial containing a Fingernail or Toenail of a Frost Giant.
Hill Giant's Finger/Toe-nail
A Vial containing a Fingernail or Toenail of a Hill Giant.
Imp Heart
A Vial containing the tiny heart of an Imp.
Remorhaz Ichor
A Vial containing 4 ounces of Remorhaz Bile/Ichor.
Stone Giant's Finger/Toe-nail
A Vial containing a Fingernail or Toenail of a Stone Giant.
Storm Giant's Finger/Toe-nail
A Vial containing a Fingernail or Toenail of a Strom Giant.
Water Elemental Droplet
A Vial containing a Water Elementals Droplet, still infused with its essence.
Wyvern Poison (Contact)
A Vial containing 4 ounces of Wyvern Poison.
A creature hit with an attack by a weapon coated in this poison must make a DC 15 Constitution saving throw, taking 24 poison damage on a failed save, or half as much damage on a successful one.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Meat Providers
The following creatures yield meat when hunted but may not have specialty harvestable parts. Use the standard Hunting rules to pursue them.
CR 1/2
- Ape
- Black Bear
- Crocodile
- Giant Dragonfly
- Giant Goat
- Giant Sea Eel
- Giant Sea Horse
- Giant Wasp
- Lynx
- Reef Shark
Dracula's Blood
A Vial containing 4 ounces of Dracula's Blood.
Purple Worm Poison (Contact)
A Vial containing 4 ounces of Purple Worm Poison.
A creature hit with an attack by a weapon coated in this poison must make a DC 19 Constitution saving throw, taking 42 poison damage on a failed save, or half as much damage on a successful one.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Meat Providers
The following creatures yield meat when hunted but may not have specialty harvestable parts. Use the standard Hunting rules to pursue them.
CR 1
- Brown Bear
- Cheetah
- Dire Wolf
- Giant Eagle
- Giant Hyena
- Giant Octopus
- Giant Raven
- Giant Spider
- Giant Swan
- Giant Toad
- Giant Vulture
- Jaguar
- Lion
- Moose
- Puma
- Reindeer
- Snow Leopard
- Tiger
- Yak
- Young Winter Wolf
- Zebra
Content coming soon.
Meat Providers
The following creatures yield meat when hunted but may not have specialty harvestable parts. Use the standard Hunting rules to pursue them.
CR 2
- Auroch
- Bison
- Cave Bear
- Giant Boar
- Giant Constrictor Snake
- Giant Crayfish
- Giant Elk
- Hippo
- Huge Polar Bear
- Hunter Shark
- Mako Shark
- Polar Bear
- Rhinoceros
- Saber-Toothed Tiger
*Airway Aid
A fluorescently pink potion with a strong eucalyptus smell and a taste of liquorice.
It is drank to open up airways in response to disease or allergic reactions. Each dose works for 3 hours.
Each product contains 15 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Anti-Acne Aid
A thick, white cream speckled with tiny blue fragments.
Cures skin blemishes from red spots to severe acne. Acne treated with this salve typically leaves extremely minor to no scars behind.
Each product contains enough cream to cover the face 30 times.
*This is an "Unofficial Item" and requires DM Permission to use.
*Anti-Fungal Foot Cream
An unappetizing looking grey cream with yellow speckles
This is highly sought after in swampy areas as it is a powerful treatment for all manner of foot fungal infections.
Each product is sufficient to treat both feet 14 times, for medium sized creatures.
*This is an "Unofficial Item" and requires DM Permission to use.
*Baby Sedative
A teal spray that smells like roses.
It is an extremely mild sedative that is designed to be sprayed over the face of the baby. It is intended to calm colic or sick babies to allow them (and their family) to sleep.
Each product contains 30 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Beautification Brew
A red brew that boosts a person’s beauty by given their skin a nice glow, feeding their hair and giving them a bit more energy – or so the label says.
Each product contains 10 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Bladder Aid
A supremely tart, reddish-brown pill meant to be taken with water twice a day.
It aids in clearing bladder and urethra infections. Usually, a mild infection takes 4 doses and a serious infection 10 or more doses.
Each product contains 8 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Bowel Blocker
A suppository, this capsule aids in relieving diarrhea and gas. One is to be taken each day and usually require only 1 dose to clear the problem.
Each product contains 5 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Bowel Mover
A purple-brownish paste that tastes strongly like figs with a hint of coffee.
It is used to treat constipation and should be taken twice a day.
Each product contains 18 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Bruise Bleaching Brew
A tiny bottle of pitch-black liquid.
It helps heal bruises quickly, turning even the largest and blackest of bruises into faint yellowish spots within an hour.
Each product contains only 1 dose.
*This is an "Unofficial Item" and requires DM Permission to use.
*Burn Remedy
A viscous, oily salve with a strong menthol smell.
If applied to burns, it speeds up their recovery time 3-fold and reduces pain significantly. A minor burn is healed in 1-2 days after application, a 2nd degree burn takes 4-6 days and serious burns take 8+ days to heal after application. It also helps in reducing scarring from developing.
A dose is sufficient to cover a playing card’s worth of skin for 12 hours.
A product contains 24 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Common Cold Concoction
Unfortunately, this bit of medicine takes shape as greenish-yellow, slightly squishy tablets.
Suppresses the symptoms of the common cold completely, but does not cure it. One dose typically works for 24 hours, though severe cases might require more frequent doses.
Each product contains 20 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Common Herbicide
Yellow and opaque
This product can kill grasses, herbaceous plants, young trees and bushes over a period of 12 hours after application. Plants that possess a stat sheet are not affected. Toxic effects of plants, should they possess them, remain 24 hours after the death of the plant.
1 dose can kill 50 square feet of plant growth.
*This is an "Unofficial Item" and requires DM Permission to use.
*Cough Stop Drops
Small, incredibly hard, pink pills with an pleasantly sweet taste.
These pills are to be suckled on and last for roughly 3 hours. During this time, the user’s coughs caused by non-magical or chemical means are subdued.
Each product contains 56 pills.
*This is an "Unofficial Item" and requires DM Permission to use.
*Cover-up Concoction
A colorless solution, it requires the adding of a single hair from the scalp of those who wish to use it, after which it will take on the natural hair color of the user at age 25.
Makes the hair on the user’s head grow out by 10 centimeters, fills in bald spots and dyes the hair to the color of the user at age 25. The bald spots gradually open up again over the period of a week and the color slowly washes out of the course of a month.
Each product is sufficient for 6 treatments.
*This is an "Unofficial Item" and requires DM Permission to use.
*Cure for Boils
This red tincture is to be applied on boils drop wise thrice a day. This should cause the boils to burst in 2-3 days instead of 17-21 days. This medicine is known to cause skin irritation and itching, which is often hard to identify due to the staining effect it causes.
Each product is sufficient to cure 1 outbreak of boils.
*This is an "Unofficial Item" and requires DM Permission to use.
*Dandruff Draught
Though this product has the title of being a draught it should not be drank under any circumstance. The draught is rather acidic and tastes foul. Instead, it should be applied to the scalp where it is to be allowed to soak for 10 minutes before being rinsed out. Doing this removes any and all dandruff or dried skin fragments from the user. Leaving the draught in place for too long can cause skin irritation and worse itching than the initial dandruff.
Each product contains 8 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Ear Clear
A thin solution with a tangy smell.
This is supposed to be poured into the ears when infected and left there for 2 minutes at a time. This is supposed to be repeated 3 times a day for 2 days or until the infection clears.
Each product can treat 1 infection.
*This is an "Unofficial Item" and requires DM Permission to use.
*Eye Drops
A clear, colorless liquid with no smell.
It has been made with extracts several herbs to treat both dry eyes and minor to moderate irritations of the eye. Dry eyes require 3 doses a day, infections 5.
Each product contains 60 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Fertility Booster
A pink potion with a purple-ish mist hanging above it that disappears once opened. Unfortunately, it tastes like chalk and burnt rubber.
This potion is meant to be used for 5 days following the start a woman’s menstruation by both the man and the woman trying to conceive. It is thought to give a slight boost to the odds of getting pregnant. It has no effect if either party is infertile.
Each product contains 5 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Fever Remedy
A lavender potion that tastes like mint and acetone.
To be taken twice a day. It greatly aids in reducing the severity of fevers but does not clear the source of it. A vital piece of kit for any healer or doctor.
Each product contains 15 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Gentlemans Aid
A blue concoction often sold in an inconspicuous packaging.
This product can assist men getting into “hard” situations for 2 hours at a time.
Each product contains 24 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Haemorrhoid Ointment
A blue, red and orange speckled cream with a smell of aloe vera and blackberries.
It is used to treat haemorrhoids. 3 doses should be applied daily for up to a week.
Each product contains 30 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Headache Away
A fine, green powder meant to be sharply inhaled.
It is very proficient at numbing headaches though careful dosing should always be used. Overconsumption can result in dizziness or even vertigo.
Each product contains 12 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Hiccup Brew
This pink solution is quite alcoholic and has a wonderful taste and is sometimes used in cocktails.
It cures hiccups, both natural and magically induced. Excessive use can induce hiccups instead.
Each product can treat 5 bouts of hiccups, or 15 cocktails.
*This is an "Unofficial Item" and requires DM Permission to use.
*Inflammation Queller
Tablets made from the extracts of ginger, garlic, turmeric and ginseng amongst others. This results in the tablets have a strong taste that is rarely liked.
If taken twice a day, they can reduce inflammation of joints and muscles caused by anything from overuse to lessening impact of the arthritis. Can cause serious side effects in allergic people such as shortness of breath, passing out or even encephalitis and anaphylaxis.
Each product contains 20 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Insect Repellent Salve
A thick, greasy salve capable of repelling insects.
This kind of repellent does not protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain.
Each product contains 40 applications.
*This is an "Unofficial Item" and requires DM Permission to use.
*Joint Lubrication
A thick, greasy salve capable of repelling insects.
This kind of repellent does not protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain.
Each product contains 40 applications.
*This is an "Unofficial Item" and requires DM Permission to use.
*Lip Balm
A stick of white, slightly grease lip balm smelling like rosemary and orange blossom.
This specific one has the dual function of moisturizing and treating infections such as sores. In good weather, a single dose per day is needed to treat chapped lips while cold weather can quadruple that. Any type of infection requires 3 doses a day for up to 2 weeks.
Each product contains 100 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Mouth Cleanser
A clear, cyan, highly alcoholic potion with a strong peppery burning sensory effect.
It is to be used twice a day to reduce tooth decay and improve the smell of bad breath.
Each product contains 28 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Muscle Balm
A strongly smelling, herbal salve used to treat sore muscles.
Each dose is sufficient to treat an area the size of the upper arm and shoulder.
Each product contains 40 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Nerve Calmer
A grey, thick potion with a lemony taste.
A dose of this potion reduces the stress and clams the nerves of a user. Highly popular amongst entertainment fighters, newbie bouncers, introverts, etc. It has been prescribed to people with certain phobias.
Each product contains 20 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Pain Killer
Pills made with an extract of birch tree bark.
These pills can generally relieve pains in the body for up to 5 hours, though specific pains may require more specialized medicine.
Each product contains 18 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Patch-up Potion
A faintly purple liquid.
This potion heals abrasions and minor cuts in minutes. Very popular with the nannies of rich toddlers.
Each product contains 5 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Pregnancy Prevention
An indigo potion which produces a green mist that appears only after opening the bottle.
If taken for 5 days after the end of menstruation, it prevents the woman from getting pregnant for the duration of her cycle. Very popular amongst prostitutes and mistresses.
Each product contains 5 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Rapid Plant Growth Serum
A murky, pale green liquid.
This should be both applied on leaves and stem the plant and some poured near the base of the plant to stimulate the root system. After 15 minutes, the plant’s flowers blossom and/or seed pods ripen similar to being under the influence of the cantrip Druidcraft.
Each product is sufficient to treat 5 medium sized plants or 1 tree.
*This is an "Unofficial Item" and requires DM Permission to use.
*Sleeping Pills
Small, indigo pills that taste rather bitter.
Consuming a pill causes drowsiness and calms the mind, easing falling asleep but not knocking someone out. Dependencies can developed if used for 3 or more tendays in a row, making it nigh impossible to fall asleep without them.
Because of this, each product only contains 20 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Stomach Stopper
A slimy drink with a pleasant umami taste.
Useful for calming upset stomachs, treating heartburn and easing nausea.
Each product contains 8 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Stone Crusher
A grey, white and black speckled potion that tastes like iron.
It is highly effective in the treatment of gall and kidney stones if taken once a day for a tenday. If a course is properly followed, even severe cases of stones should be cleared.
Each product contains 10 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Teleport Disorder Elixir
Though only experienced by a tiny portion of the population, the disorientation and sleep cycle disruption caused by teleportation great distances can be highly disruptive. This nearly fluorescently yellow-orange potion resets the mind to the currently location’s day night cycle and eliminates the disorder. This makes this potion both highly sought after and almost never in stock, instead being produced on demand.
Each product contains a single dose.
*This is an "Unofficial Item" and requires DM Permission to use.
*Throat Soother
An almost sickingly sweet drink with a bitter aftertaste.
This concoction is effective at suppressing throat aches and easing swallowing for 3 to 4 hours.
Each product contains 14 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
Vial of Acid
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes acid damage.
*Voice Restorer
A fizzy yellow potion that almost appears to sing once uncorked.
Dinking it restores one’s voice after it’s been damaged from partying, shouting, a lack of sleep and minor illness. It’s fairly popular with singers. Any type of injury or magic caused muteness is not affected by this potion.
Each product contains 4 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
*Worm Slayer
A spicy, apple green drink.
Eliminates worms in the digestive tract. One dose is sufficient to treat even more severe infestations, but can lead to diarrhoea. Instead, it is often taken as 3 half-doses split over 2 days.
Each product contains 2 doses.
*This is an "Unofficial Item" and requires DM Permission to use.
Experimentation Kit: Common
This kit can be used to learn/master 3 Common Alchemist, Herbalism, or Poison recipes. Along with this kit, you will require the recipe pages for the concoctions you wish to learn/master, and 8 hours of consecutive time experimenting.
Learning a new recipe always succeeds, but does not result in any product.
Experimentation Kit: Uncommon
This kit can be used to learn/master 1 Uncommon Alchemist, Herbalism, or Poison recipe. Along with this kit, you will require the recipe page for the concoction you wish to learn/master, and 5 workdays (40 Hours, completed in minimum 8 hour increments)
Learning a new recipe always succeeds, but does not result in any product.
Experimentation Kit: Rare
This kit can be used to learn/master 1 Rare Alchemist, Herbalism, or Poison recipe. Along with this kit, you will require the recipe page for the concoction you wish to learn/master, and 10 workdays (80 Hours, completed in minimum 8 hour increments)
Learning a new recipe always succeeds, but does not result in any product.
Experimentation Kit: Very Rare
This kit can be used to learn/master 1 Very Rare Alchemist, Herbalism, or Poison recipe. Along with this kit, you will require the recipe page for the concoction you wish to learn/master, and 30 workdays (240 Hours, completed in minimum 8 hour increments)
Learning a new recipe always succeeds, but does not result in any product.
Experimentation Kit: Legendary
This kit can be used to learn/master 1 Legendary Alchemist, Herbalism, or Poison recipe. Along with this kit, you will require the recipe page for the concoction you wish to learn/master, and 70 workdays (560 Hours, completed in minimum 8 hour increments)
Learning a new recipe always succeeds, but does not result in any product.
Recipe pages are artifact items from the time of the Netherese Alchemists. As artifacts, they are magically protected from destruction and duplication. Everytime someone attempts to duplicate them, they end up drafting a very specific recipe for bean water. This bean water recipe is the current standard for coffee around Faerûn.
Minor Potion Recipes (A/H)
Recipe: *Airway Aid
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Anti-Acne Aid
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Anti-Acne Aid
Ingredients Needed: Everfrost Berry
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Anti-Fungal Foot Cream
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Baby Sedative
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Beautification Brew
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Bladder Aid
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Bowel Blocker
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Bowel Mover
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Bruise Bleaching Brew
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Burn Remedy
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Burn Remedy
Ingredients Needed: Oil (flask)
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Common Cold Concoction
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Common Herbicide
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Common Herbicide
Ingredients Needed: Bane Berry
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Cough Stop Drops
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Cover-up Concoction
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Cure for Boils
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Dandruff Draught
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Dandruff Draught
Ingredients Needed: Acid Dew
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Ear Clear
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Eye Drops
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Fertility Booster
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Fever Remedy
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Gentlemans Aid
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Haemorrhoid Ointment
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Headache Away
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Hiccup Brew
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Inflammation Queller
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Insect Repellent Salve
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Insect Repellent Salve
Ingredients Needed: Oil (flask)
Crafting Time: 1 workday/8 hours
Produces: 4 Products
Recipe: *Joint Lubrication
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Lip Balm
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Mouth Cleanser
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Muscle Balm
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Muscle Balm
Ingredients Needed: Oil (flask)
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Nerve Calmer
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Nerve Calmer
Ingredients Needed: Nightshade (Ingested)
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Pain Killer
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Patch-up Potion
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Patch-up Potion
Ingredients Needed: Gillyweed
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Pregnancy Prevention
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Rapid Plant Growth Serum
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Sleeping Pills
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: *Sleeping Pills
Ingredients Needed: Dreamlily (Ingested)
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Stomach Stopper
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Stone Crusher
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Teleport Disorder Elixir
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Throat Soother
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: Vial of Acid
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Vial of Acid
Ingredients Needed: Grey Ooze Residue
Crafting Time: 1 workday/8 hours
Produces: 1 Product
Recipe: *Voice Restorer
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe: *Worm Slayer
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Alchemist's Supplies or Herbalism Kit), and Recipe Starter: Minor
Ingredients Needed: No special ingredients
Crafting Time: 1 workday/8 hours
Produces: 5 Products
Recipe Starter: Minor
A starter kit to create a variety of Minor Potions. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
- *Airway Aid
- *Anti-Fungal Foot Cream
- *Baby Sedative
- *Beautification Brew
- *Bladder Aid
- *Bowel Blocker
- *Bowel Mover
- *Bruise Bleaching Brew
- *Common Cold Concoction
- *Cough Stop Drops
- *Cover-up Concoction
- *Cure for Boils
- *Ear Clear
- *Eye Drops
- *Fertility Booster
- *Fever Remedy
- *Gentlemans Aid
- *Haemorrhoid Ointment
- *Headache Away
- *Hiccup Brew
- *Inflammation Queller
- *Joint Lubrication
- *Lip Balm
- *Mouth Cleanser
- *Pain Killer
- *Pregnancy Prevention
- *Rapid Plant Growth Serum
- *Stomach Stopper
- *Stone Crusher
- *Teleport Disorder Elixir
- *Throat Soother
- *Voice Restorer
- *Worm Slayer
Recipe Starter: *Anti-Acne Aid
A starter kit to create *Anti-Acne Aid. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Burn Remedy
A starter kit to create *Burn Remedy. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Common Herbicide
A starter kit to create *Common Herbicide. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Dandruff Draught
A starter kit to create *Dandruff Draught. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Insect Repellent Salve
A starter kit to create *Insect Repellent Salve. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Muscle Balm
A starter kit to create *Muscle Balm. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Nerve Calmer
A starter kit to create *Nerve Calmer. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Patch-up Potion
A starter kit to create *Patch-up Potion. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: *Sleeping Pills
A starter kit to create *Sleeping Pills. The Recipe Starter is single use, contains only the basic ingredients, and containers for your finished products.
Recipe Starter: Vial of Acid
A starter kit to create Vial of Acid. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Alchemist's Fire (flask)
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Bottled Breath
This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.
If you exhale the breath, you gain the effect of the spell. If you hold the breath, you don't need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn't give you the benefit of exhaling the breath.
Blasting Powder
This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking bludgeoning damage on a failed save, or half as much damage on a successful one.
A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by (maximum of ) and the blast radius by 5 feet (maximum of 20 feet).
*Fake Blood
Crafted from bloodroot and infused with small quantities of powdered iron, this concoction looks, smell and even tastes the same as the real deal. An investigation of 15 or higher or any level of identification magic reveals its true nature.
*This is an "Unofficial Item" and requires DM Permission to use.
*Grenade, Smoke
As an action, a character can throw a grenade at a point 20/60 feet away. With a grenade launcher, the character can propel the grenade 30/120 feet away.
On the next round after a smoke grenade lands, it emits a cloud of smoke that creates a heavily obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.
*This is a "Modern Tech" and requires DM Permission to use.
Ink (5 ounce bottle)
Ink is typically used with an ink pen to write.
Potion of Climbing
The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb.
*Potion of Swimming
The potion is made of layers of teal, light blue, and indigo fluid that resemble a deep ocean. Shaking the bottle fails to mix the colors.
When you drink this potion, you gain a swimming speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to swim.
*This is an "Unofficial Item" and requires DM Permission to use.
*Soothsalts
Soothsalts are derived from a naturally occurring crystalline substance discovered throughout the wilds of the Miskath Strand. The crimson crystals have been mined from cavernous veins like those in the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. Soothsalts are consumed orally in lozenge-sized doses, and frequent users can be identified by the telltale crimson stain around their mouths. A creature subjected to a dose of soothsalts gains advantage on all Intelligence checks for hours.
For each dose of soothsalts consumed, the creature must succeed on a DC 15 Constitution saving throw or gain one level of Exhaustion—an effect which is cumulative with multiple doses.
*This is an "Alternate World Item" and requires DM Permission to use.
Recipe: Alchemist's Fire (Flask)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Alchemist's Fire (Flask)
Ingredients Needed: Fire Peas, and Oil (flask)
Crafting Time: 1 workday/8 hours
Recipe: Bottled Breath
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Bottled Breath
Ingredients Needed: Air Elemental Wisp
Crafting Time: 1 workday/8 hours
Recipe: Blasting Powder
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Blasting Powder
Ingredients Needed: Flame Lily, and Charcoal
Crafting Time: 1 workday/8 hours
Recipe: *Fake Blood
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Fake Blood
Ingredients Needed: Bloodroot
Crafting Time: 1 workday/8 hours
Recipe: *Grenade, Smoke
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Grenade, Smoke
Ingredients Needed: Flame Lily, and Frost Lichen
Crafting Time: 1 workday/8 hours
Recipe: Ink (5 Ounce Bottle)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Ink (5 ounce bottle)
Ingredients Needed: Charcoal
Crafting Time: 1 workday/8 hours
Recipe: Potion of Climbing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Climbing
Ingredients Needed: Giant Wolf Spider Hair, and Skulk Claw
Crafting Time: 1 workday/8 hours
Recipe: *Potion of Swimming
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Potion of Swimming
Ingredients Needed: Quipper Scale x3
Crafting Time: 1 workday/8 hours
Recipe: *Soothsalts
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Soothsalts
Ingredients Needed: *Soothsalt Geode
Crafting Time: 1 workday/8 hours
Recipe Starter: Alchemist's Fire (Flask)
A starter kit to create Alchemist's Fire (flask). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Bottled Breath
A starter kit to create Bottled Breath. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Blasting Powder
A starter kit to create Blasting Powder. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Fake Blood
A starter kit to create *Fake Blood. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Grenade, Smoke
A starter kit to create *Grenade, Smoke. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Ink (5 ounce bottle)
A starter kit to create Ink (5 ounce bottle). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Climbing
A starter kit to create Potion of Climbing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Swimming
A starter kit to create *Potion of Swimming. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Soothsalts
A starter kit to create *Soothsalts. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Ink, Magical (Rare)
1 ounce bottle used in writing: Sufficient for Lvl. 1-5 spell scroll crafting.
*This is an "Unofficial Item" and requires DM Permission to use.
*Invisible Ink
1 ounce bottle of ink that can only be made visible with spells, traits or items that see the invisible, or by applying a mild Acid (vial)
*This is an "Unofficial Item" and requires DM Permission to use.
*Lesser Potion of Mana
Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. When agitated, it lets out a soft, purple light.
After drinking this potion, the user regains 2 Recovery Points similar to the 4th level wizard’s Arcane Recovery or regains 3 Sorcery points.
*This is an "Unofficial Item" and requires DM Permission to use.
*Midnight Oil
A Flask of Midnight Oil.
When the midnight oil is used to light a lantern, it emits bright light for 5 feet and dim light a further 5 feet for 8 hours. If a creature stays in the light emitted by this oil for the full 8 hours, they get all the benefits of a long rest without needing to sleep, provided they only engage in light activity such as reading, studying, talking, eating, watch for not more than 2 hours, etc.
*This is an "Unofficial Item" and requires DM Permission to use.
*Murgaxor's Elixir of Life
Whoever drinks this concoction gains advantage on death saving throws for 24 hours.
*This is an "Alternate World Item" and requires DM Permission to use.
Oil of Slipperiness
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured.
The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
Potion of Animal Friendship
Agitating this muddy liquid brings little bits into view: a fish scale, hummingbird tongue, a cat claw, or a squirrel hair.
When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will.
Potion of Fire Breath
This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
Potion of Growth
The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
When you drink this potion, you gain the "enlarge" effect of the spell for hours (no Concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Potion of Hill Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Potion of Acid Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Acidic type damage for 1 hour.
Potion of Cold Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Cold type damage for 1 hour.
Potion of Fire Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Fire type damage for 1 hour.
Potion of Force Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Force type damage for 1 hour.
Potion of Lightning Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Lightning type damage for 1 hour.
Potion of Necrotic Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Necrotic type damage for 1 hour.
Potion of Poison Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Poison type damage for 1 hour.
Potion of Psychic Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Psychic type damage for 1 hour.
Potion of Radiant Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Radiant type damage for 1 hour.
Potion of Thunder Resistance
The potion is a plain indescriminate color and smells slightly foul.
When you drink this potion, you gain resistance to Thunder type damage for 1 hour.
Potion of Water Breathing
Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
You can breathe underwater for 1 hour after drinking this potion.
Recipe: *Ink, Magical (rare)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Ink, Magical (rare)
Ingredients Needed: Charcoal, and Finely Ground Iron
Crafting Time: 3 workdays/24 hours
Recipe: *Invisible Ink
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Invisible Ink
Ingredients Needed: Pixie's Parasol, and Ink Bottle/or 1 use of Ink (5 ounce bottle)
Crafting Time: 3 workdays/24 hours
Recipe: *Lesser Potion of Mana
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Lesser Potion of Mana
Ingredients Needed: Pixie's Parasol, and Silverthorn
Crafting Time: 3 workdays/24 hours
Recipe: *Midnight Oil
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Midnight Oil
Ingredients Needed: Oil (flask), and Pixie's Parasol
Crafting Time: 3 workdays/24 hours
Recipe: Oil of Slipperiness
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Oil of Slipperiness
Ingredients Needed: Oil (flask), Crawler Mucus (Contact), and Water Elemental Droplet
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Animal Friendship
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Animal Friendship
Ingredients Needed: Cat's Tongue, and Quipper Scale
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Fire Breath
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Fire Breath
Ingredients Needed: Ashblossom (Ingested), and Fire Elemental Ember
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Growth
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Growth
Ingredients Needed: Sourgrass, Everfrost Berry, and Giant Wolf Spider Hair
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Hill Giant Strength
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Hill Giant Strength
Ingredients Needed: Frost Lichen, and Hill Giant's Finger/Toe-nail
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Acid Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Acid Resistance
Ingredients Needed: Hagfinger, and Crawler Mucus (Contact)
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Cold Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Cold Resistance
Ingredients Needed: Hagfinger, and Frost Lichen
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Fire Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Fire Resistance
Ingredients Needed: Hagfinger, and Ashblossom (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Force Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Force Resistance
Ingredients Needed: Hagfinger, and Amphibian Saliva
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Lightning Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Lightning Resistance
Ingredients Needed: Hagfinger, and Lightning Moss
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Necrotic Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Necrotic Resistance
Ingredients Needed: Hagfinger, and Nightshade (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Poison Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Poison Resistance
Ingredients Needed: Hagfinger, and Earth Elemental Pebble
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Psychic Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Psychic Resistance
Ingredients Needed: Hagfinger, and Mindflayer Stinkhorn (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Radiant Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Radiant Resistance
Ingredients Needed: Hagfinger, and Sourgrass
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Thunder Resistance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Thunder Resistance
Ingredients Needed: Hagfinger, and Singing Nettle (Contact)
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Water Breathing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Water Breathing
Ingredients Needed: Gillyweed, and Water Elemental Droplet
Crafting Time: 3 workdays/24 hours
Recipe Starter: *Ink, Magical (rare)
A starter kit to create *Ink, Magical (Rare). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Invisible Ink
A starter kit to create *Invisible Ink. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Lesser Potion of Mana
A starter kit to create *Lesser Potion of Mana. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Midnight Oil
A starter kit to create *Midnight Oil. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Oil of Slipperiness
A starter kit to create Oil of Slipperiness. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Animal Friendship
A starter kit to create Potion of Animal Friendship. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Fire Breath
A starter kit to create Potion of Fire Breath. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Growth
A starter kit to create Potion of Growth. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Hill Giant Strength
A starter kit to create Potion of Hill Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Acid Resistance
A starter kit to create Potion of Acid Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Cold Resistance
A starter kit to create Potion of Cold Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Fire Resistance
A starter kit to create Potion of Fire Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Force Resistance
A starter kit to create Potion of Force Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Lightning Resistance
A starter kit to create Potion of Lightning Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Necrotic Resistance
A starter kit to create Potion of Necrotic Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Poison Resistance
A starter kit to create Potion of Poison Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Psychic Resistance
A starter kit to create Potion of Psychic Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Radiant Resistance
A starter kit to create Potion of Radiant Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Thunder Resistance
A starter kit to create Potion of Thunder Resistance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Water Breathing
A starter kit to create Potion of Water Breathing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Ink, Magical (Very Rare)
1 ounce bottle used in writing. Sufficient for Lvl. 6-8 spell scroll crafting.
*This is an "Unofficial Item" and requires DM Permission to use.
*Oil of Dragon's Bane
This oil can coat a single weapon for 3 uses, or up to 3 pieces of ammunition can be dipped in the oil for 1 use each. A dragon that takes damage from a weapon or piece of ammunition covered in the oil takes an additional 6d6 damage from the attack. The oil dries after 1 hour and becomes inert.
*This is an "Unofficial Item" and requires DM Permission to use.
Oil of Etherealness
Beads of this cloudy gray oil form on the outside of its container and quickly evaporate.
The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
Potion of Clairvoyance
An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
When you drink this potion, you gain the effect of the spell.
Potion of Diminution
The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
When you drink this potion, you gain the "reduce" effect of the spell for hours (no Concentration.
Potion of Fire Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Potion of Frost Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Potion of Gaseous Form
This potion's container seems to hold fog that moves and pours like water.
When you drink this potion, you gain the effect of the spell for 1 hour (no Concentration required) or until you end the effect as a bonus action.
Potion of Heroism
This blue potion bubbles and steams as if boiling.
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no Concentrating
required).
Potion of Invulnerability
The potion's syrupy liquid looks like liquefied iron.
For 1 minute after you drink this potion, you have resistance to all damage.
*Potion of Mana
Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. When agitated, it lets out a soft, purple light.
After drinking this potion, the user regains 4 Recovery Points similar to the 8th level wizard’s Arcane Recovery or regains 6 Sorcery points.
*This is an "Unofficial Item" and requires DM Permission to use.
Potion of Mind Reading
The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
When you drink this potion, you gain the effect of the spell (save DC 13).
Potion of Stone Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
*Potion of True Dreaming
Black as the void, this liquid appears to flash in bright colours when looked at through the corner of one’s eye.
When you drink this potion before falling asleep, your dreams show you true visions of of the past, present or possible future events related to a creature, location or object of your choosing. The DM determines the nature and duration of these visions.
*This is an "Unofficial Item" and requires DM Permission to use.
*Thor's Might
A churning mass of a deep blue liquid, shot through with white streaks that remind of lightning. The container which holds this potion always shakes and quivers slightly.
After drinking this potion, upon hitting a target with a melee weapon attack let’s out thunderous crack that deals an extra thunder damage for 1 minute, there is no limit to how often it can be used within this timespan.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe: *Ink, Magical (Very Rare)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Ink, Magical (Very Rare)
Ingredients Needed: Charcoal, Finely Ground Iron, and Willowshade Fruit
Crafting Time: 10 workdays/80 hours
Recipe: *Oil of Dragon's Bane
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Oil of Dragon's Bane
Ingredients Needed: Dragon's Blood, and Wyvern Poison (Contact)
Crafting Time: 10 workdays/80 hours
Recipe: Oil of Etherealness
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Oil of Etherealness
Ingredients Needed: Ectoplasm, and Oil (flask)
Crafting Time: 10 workdays/80 hours
Recipe: Potion of Clairvoyance
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Clairvoyance
Ingredients Needed: Morning Dew, and Mandrake Root (Ingested)
Crafting Time: 10 workdays/80 hours
Recipe: Potion of Diminution
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Diminution
Ingredients Needed: Pixie's Parasol, and Moonstalker
Crafting Time: 10 workdays/80 hours
Recipe: Potion of Fire Giant Strength
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Fire Giant Strength
Ingredients Needed: Frost Lichen, and Fire Giant's Finger/Toe-nail
Crafting Time: 10 workdays/80 hours
Recipe: Potion of Frost Giant Strength
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Frost Giant Strength
Ingredients Needed: Frost Lichen, and Frost Giant's Finger/Toe-nail
Crafting Time: 10 workdays/80 hours
Recipe: Potion of Gaseous Form
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Gaseous Form
Ingredients Needed: Ectoplasm, and Singing Nettle (Contact)
Crafting Time: 10 workdays/80 hours
Recipe: Potion of Heroism
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Heroism
Ingredients Needed: Hagfinger, and Cat's Tongue
Crafting Time: 10 workdays/80 hours
Recipe: Potion of Invulnerability
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Invulnerability
Ingredients Needed: Lightning Struck Metal
Crafting Time: 10 workdays/80 hours
Recipe: *Potion of Mana
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Potion of Mana
Ingredients Needed: Pixie's Parasol, Silverthorn, and Dragon's Blood
Crafting Time: 10 workdays/80 hours
Recipe: Potion of Mind Reading
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Mind Reading
Ingredients Needed: Mindflayer Stinkhorn (Ingested), and Moonstalker
Crafting Time: 10 workdays/80 hours
Recipe: Potion of Stone Giant Strength
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Stone Giant Strength
Ingredients Needed: Frost Lichen, and Stone Giant's Finger/Toe-nail
Crafting Time: 10 workdays/80 hours
Recipe: *Potion of True Dreaming
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Potion of True Dreaming
Ingredients Needed: Nothic Tears, and (Willowshade Fruit or *Willowshade Oil)
Crafting Time: 10 workdays/80 hours
Recipe: *Thor's Might
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Thor's Might
Ingredients Needed: (Air Elemental Wisp or Hill Giant's Finger/Toe-nail, Frost Giant's Finger/Toe-nail, Fire Giant's Finger/Toe-nail, Stone Giant's Finger/Toe-nail, Cloud Giant's Finger/Toe-nail, Storm Giant's Finger/Toe-nail), Lightning Moss, and Singing Nettle (Contact)
Crafting Time: 10 workdays/80 hours
Recipe Starter: *Ink, Magical (Very Rare)
A starter kit to create *Ink, Magical (Very Rare). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Oil of Dragon's Bane
A starter kit to create *Oil of Dragon's Bane. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Oil of Etherealness
A starter kit to create Oil of Etherealness. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Clairvoyance
A starter kit to create Potion of Clairvoyance. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Diminution
A starter kit to create Potion of Diminution. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Fire Giant Strength
A starter kit to create Potion of Fire Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Frost Giant Strength
A starter kit to create Potion of Frost Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Gaseous Form
A starter kit to create Potion of Gaseous Form. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Heroism
A starter kit to create Potion of Heroism. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Invulnerability
A starter kit to create Potion of Invulnerability. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Mana
A starter kit to create *Potion of Mana. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Mind Reading
A starter kit to create Potion of Mind Reading. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Stone Giant Strength
A starter kit to create Potion of Stone Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of True Dreaming
A starter kit to create *Potion of True Dreaming. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Thor's Might
A starter kit to create *Thor's Might. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Ink, Magical (Legendary)
1 ounce bottle used in writing. Sufficient for Lvl. 9 spell scroll crafting
*This is an "Unofficial Item" and requires DM Permission to use.
*Potion of Possibility
When you drink this clear potion, you gain two Fragments of Possibility, each of which looks like a Tiny, grayish bead of energy that follows you around, staying within 1 foot of you at all times. Each fragment lasts for 8 hours or until used.
When you make an attack roll, an ability check, or a saving throw, you can expend your fragment to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against you, you can expend your fragment to roll a d20 and choose which of the d20s to use, the one you rolled or the one the attacker rolled.
If the original d20 roll has advantage or disadvantage, you roll your d20 after advantage or disadvantage has been applied to the original roll.
While you have one or more Fragments of Possibility from this potion, you can’t gain another Fragment of Possibility from any source.
*This is an "Alternate World Item" and requires DM Permission to use.
*Potion of Truesight
Drinking this potion grants truesight with a range of 120 feet for 1 hour.
*This is an "Unofficial Item" and requires DM Permission to use.
*Superior Potion of Mana
Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. When agitated, it lets out a soft, purple light.
After drinking this potion, the user regains 8 Recovery Points similar to the 16th level wizard’s Arcane Recovery or regains 12 Sorcery points.
*This is an "Unofficial Item" and requires DM Permission to use.
Oil of Sharpness
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.
The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
Potion of Cloud Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Potion of Flying
This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft.
Potion of Invisibility
This potion's container looks empty but feels as though it holds liquid.
When you drink it, you become Invisible for 1 hour. Anything you wear or carry is Invisible with you. The effect ends early if you attack or cast a spell.
Potion of Longevity
Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened.
When you drink this potion, your physical age is reduced by years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by years.
Potion of Speed
The potion's yellow fluid is streaked with black and swirls on its own.
When you drink this potion, you gain the effect of the spell for 1 minute (no Concentration required).
Recipe: *Ink, Magical (Legendary)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Ink, Magical (Legendary)
Ingredients Needed: Charcoal, Finely Ground Iron, and x3 *Willowshade Oil
Crafting Time: 30 workdays/240 hours
Recipe: *Potion of Possibility
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Potion of Possibility
Ingredients Needed: Skulk Claw, and Ectoplasm
Crafting Time: 30 workdays/240 hours
Recipe: *Potion of Truesight
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Potion of Truesight
Ingredients Needed: Fairy Stool (Ingested), and Nothic Tears
Crafting Time: 30 workdays/240 hours
Recipe: *Superior Potion of Mana
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: *Superior Potion of Mana
Ingredients Needed: Pixie's Parasol, Silverthorn, Dragon's Blood, and Remorhaz Ichor
Crafting Time: 30 workdays/240 hours
Recipe: Oil of Sharpness
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Oil of Sharpness
Ingredients Needed: Ankheg Ichor (Contact), and Silverthorn
Crafting Time: 30 workdays/240 hours
Recipe: Potion of Cloud Giant Strenght
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Cloud Giant Strength
Ingredients Needed: Frost Lichen, and Cloud Giant's Finger/Toe-nail
Crafting Time: 30 workdays/240 hours
Recipe: Potion of Flying
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Flying
Ingredients Needed: Air Elemental Wisp, and Singing Nettle (Contact)
Crafting Time: 30 workdays/240 hours
Recipe: Potion of Invisibility
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Invisibility
Ingredients Needed: Skulk Claw, and Fairy Stool (Ingested)
Crafting Time: 30 workdays/240 hours
Recipe: Potion of Longevity
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Longevity
Ingredients Needed: Imp Heart, and Red Amanita Mushroom
Crafting Time: 30 workdays/240 hours
Recipe: Potion of Speed
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Speed
Ingredients Needed: x4 Eagle Claw, Lightning Moss, and Sugar
Crafting Time: 30 workdays/240 hours
Recipe Starter: *Ink, Magical (Legendary)
A starter kit to create *Ink, Magical (Legendary). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Possibility
A starter kit to create *Potion of Possibility. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Truesight
A starter kit to create *Potion of Truesight. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Superior Potion of Mana
A starter kit to create *Superior Potion of Mana. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Oil of Sharpness
A starter kit to create Oil of Sharpness. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Cloud Giant Strength
A starter kit to create Potion of Cloud Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Flying
A starter kit to create Potion of Flying. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Invisibility
A starter kit to create Potion of Invisibility. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Longevity
A starter kit to create Potion of Longevity. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Speed
A starter kit to create Potion of Speed. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Potion of Storm Giant Strength
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type.
When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Recipe: Potion of Storm Giant Strength
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Alchemist's Supplies, and Recipe Starter: Potion of Storm Giant Strength
Ingredients Needed: Frost Lichen, and Storm Giant's Finger/Toe-nail
Crafting Time: 75 workdays/600 hours
Recipe Starter: Potion of Storm Giant Strength
A starter kit to create Potion of Storm Giant Strength. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Antitoxin
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
Potion of Healing
A character who drinks the magical red fluid in this vial regains hit points. Drinking or administering a potion takes an action.
*Muroosa Balm
This paste made from the muroosa bush is known to help prevent sunburn, but it is also a fire retardant. After spending 1 minute applying a quarter pint of muroosa balm to your skin, you gain resistance against fire damage for 1 hour.
*This is an "Alternate World Item" and requires DM Permission to use.
*Pepper Peppers
A beneficial snack, these pick-me-ups have a fiery heat and a very satisfying crunch. Eating a Pepper Pepper grants the consumer 3 temporary hit points.
Note: When crafted, 6 Pepper Peppers are made. Pepper Peppers can be made with the Cook's Utensils as well.
*This is an "Unofficial Item" and requires DM Permission to use.
*Potion of Plantspeak
A clear, brown liquid filled with vibrate green twigs and leaves that changes into a pale yellow liquid once opened.
Drinking it grants the drinker the ability to communicate with plants for 5 minutes.
*This is an "Unofficial Item" and requires DM Permission to use.
*Soothing Salve
A sticky, sour smelling salve that can be applied to wounds.
When you expend hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. This effect lasts for 1 hour after applied.
*This is an "Unofficial Item" and requires DM Permission to use.
*Quenching Pilther
A blue potion that always has 2 ice cubes, a sprig of mint and 2 slices of lemon floating in it. It always cool to the touch.
Drinking the potion quenching a person’s thirst completely and removes their need to drink anything for 2 days. This makes it highly sought after near desserts for those who venture on caravans.
*This is an "Unofficial Item" and requires DM Permission to use.
*Willowshade Oil
A dark blue oil can be extracted from the rare fruit of the willowshade plant.
A creature can use its action to apply the oil to another creature that has been Petrified for less than 1 minute, causing the Petrified condition on that creature to end at the start of what would be that creature’s next turn.
*This is an "Alternate World Item" and requires DM Permission to use.
Recipe pages are artifact items from the time of the Netherese Alchemists. As artifacts, they are magically protected from destruction and duplication. Everytime someone attempts to duplicate them, they end up drafting a very specific recipe for bean water. This bean water recipe is the current standard for coffee around Faerûn.
Common Recipes (H)
Recipe: Antitoxin
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Antitoxin
Ingredients Needed: Everfrost Berry, and Cat's Tongue
Crafting Time: 1 workday/8 hours
Recipe: Potion of Healing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Potion of Healing
Ingredients Needed: Red Amanita Mushroom
Crafting Time: 1 workday/8 hours
Recipe: *Muroosa Balm
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Muroosa Balm
Ingredients Needed: Flame Lily, and Muroosa Twigs
Crafting Time: 1 workday/8 hours
Recipe: *Pepper Peppers
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: (Herbalism Kit or Cook's Utensils), and Recipe Starter: *Pepper Peppers
Ingredients Needed: Fire Peas
Crafting Time: 1 workday/8 hours
Recipe: *Potion of Plantspeak
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Plantspeak
Ingredients Needed: Cat's Tongue, and Muroosa Twigs
Crafting Time: 1 workday/8 hours
Recipe: *Soothing Salve
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Soothing Salve
Ingredients Needed: Sourgrass, and Acid Dew
Crafting Time: 1 workday/8 hours
Recipe: *Quenching Pilther
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Quenching Pilther
Ingredients Needed: Muroosa Twigs, and Gillyweed
Crafting Time: 1 workday/8 hours
Recipe: *Willowshade Oil
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Willowshade Oil
Ingredients Needed: Willowshade Fruit
Crafting Time: 1 workday/8 hours
Recipe Starter: Antitoxin
A starter kit to create Antitoxin. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Healing
A starter kit to create Potion of Healing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Muroosa Balm
A starter kit to create *Muroosa Balm. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Pepper Peppers
A starter kit to create *Pepper Peppers. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Plantspeak
A starter kit to create *Potion of Plantspeak. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Soothing Salve
A starter kit to create *Soothing Salve. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Quenching Pilther
A starter kit to create *Quenching Pilther. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Willowshade Oil
A starter kit to create *Willowshade Oil. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Blight Ichor
This bitter chartreuse concoction is distilled from a fungus native to the Blightshore badlands.
The sickly green liqueur harbors potent psychedelic properties. Provided it is neither a construct nor undead, a creature subjected to a dose of blight ichor gains advantage on Intelligence and Wisdom checks, as well as vulnerability to psychic damage, for 1 hour. For each dose of blight ichor consumed, the creature must succeed on a DC 15 Constitution saving throw or become Poisoned for 1d6 hours and suffer the effects of a confusion spell for 1 minute. An undead creature subjected to a dose of blight ichor gains advantage on all Dexterity checks and is immune to the Frightened condition for 1 hour.
*This is an "Alternate World Item" and requires DM Permission to use.
*Brew of Babel
Baby blue and highly opaque with something white moving in it, just out of view, and eyestrainingly yellow when shaken.
This potion provides the ability to speak and understand, but not read or write, a language of choice for 1 hour.
*This is an "Unofficial Item" and requires DM Permission to use.
*Fire Balm
An orange, herbal paste used to aid people recovering from ailments.
Applying a dose of this paste gives the user a +3 on a single Constitution, Wisdom or Charisma saving throw for the next 12 hours.
*This is an "Unofficial Item" and requires DM Permission to use.
*Greater Antitoxin
A mirky, pumpkin orange liquid.
This potion grants the drinker advantage on saving throws against poison damage or against the poisoned condition for 12 hours. During this period, the drinker also does not take damage over time from any type of poison nor can they drop to 0 hit points from poison damage.
*This is an "Unofficial Item" and requires DM Permission to use.
*Life's Liquor
This potion has a strong pink colour and is completely clear with with the image of a red heart floating in the middle. No matter the angle you look at it, the heart always appears the same.
Drinking this potion provides temporary hit points.
*This is an "Unofficial Item" and requires DM Permission to use.
*Pomander of Warding
This ball of aromatic spices and perfumes fills an area with a 15 foot radius with a strong scent for 24 hours after being unwrapped. Undead creatures of CR 2 or lower that enter this area must make a DC 15 Wisdom saving throw or be turned, as detailed in the Turn Undead cleric feature.
*This is an "Unofficial Item" and requires DM Permission to use.
Potion of Advantage
This potion takes the form of a sparkling, golden mist that moves and pours like water.
When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour.
Potion of Greater Healing
The potion's red liquid glimmers when agitated.
You regain hit points when you drink this potion.
*Potion of Maximum Power
This glowing purple liquid smells of sugar and plum, but it has a muddy taste.
The first time you cast a damage-dealing spell of 4th level or lower within 1 minute after drinking the potion, instead of rolling dice to determine the damage dealt, you can instead use the highest number possible for each die.
*This is an "Alternate World Item" and requires DM Permission to use.
*Potion of Shapeshifting
A very peculiar potion that changes in color, clarity, as well as shape, and material of its container every time no one is looking at it. Upon opening the container, it reverts back to its original container and appearance; a faint pink potion with suspended slivers of silver.
Drinking this potion allows the drinker to use the Alter Self spell on themselves for 30 minutes without Concentration.
*This is an "Unofficial Item" and requires DM Permission to use.
*Tea of Refreshment
This warm drink removes one level of exhaustion from whoever drinks it. A creature can only benefit from this once every 6 hours.
*This is an "Unofficial Item" and requires DM Permission to use.
*Thessaltoxin Antidote
This potion appears to change color and texture each time you look at it.
When you drink the potion, it ends the Polymorph effect imposed by thessaltoxin.
*This is an "Alternate World Item" and requires DM Permission to use.
Recipe: *Blight Ichor
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Blight Ichor
Ingredients Needed: *Blight Spores (Inhaled)
Crafting Time: 3 workdays/24 hours
Recipe: *Brew of Babel
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Brew of Babel
Ingredients Needed: x2 Singing Nettle (Contact)
Crafting Time: 3 workdays/24 hours
Recipe: *Fire Balm
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Fire Balm
Ingredients Needed: Flame Lily, Oil (flask), and Theki Root (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe: *Greater Antitoxin
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Greater Antitoxin
Ingredients Needed: Theki Root (Ingested), and Sourgrass
Crafting Time: 3 workdays/24 hours
Recipe: *Life's Liquor
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Life's Liquor
Ingredients Needed: Red Amanita Mushroom, and Muroosa Twigs
Crafting Time: 3 workdays/24 hours
Recipe: *Murgaxor's Elixir of Life
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Murgaxor's Elixir of Life
Ingredients Needed: White Ghost Orchid Seed
Crafting Time: 3 workdays/24 hours
Recipe: *Pomander of Warding
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Pomander of Warding
Ingredients Needed: Hagfinger
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Advantage
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Potion of Advantage
Ingredients Needed: Willowshade Fruit, and Rainbow Mushroom (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Greater Healing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Potion of Greater Healing
Ingredients Needed: x2 Red Amanita Mushroom
Crafting Time: 3 workdays/24 hours
Recipe: *Potion of Maximum Power
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Maximum Power
Ingredients Needed: Theki Root (Ingested), Olisuba Leaf, and Dreamlily (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe: *Potion of Shapeshifting
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Shapeshifting
Ingredients Needed: Rainbow Mushroom (Ingested), and Olisuba Leaf
Crafting Time: 3 workdays/24 hours
Recipe: *Tea of Refreshment
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Tea of Refreshment
Ingredients Needed: Morning Dew, and Cat's Tongue
Crafting Time: 3 workdays/24 hours
Recipe: *Thessaltoxin Antidote
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Thessaltoxin Antidote
Ingredients Needed: White Ghost Orchid Seed, and Theki Root (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe Starter: *Blight Ichor
A starter kit to create *Blight Ichor. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Brew of Babel
A starter kit to create *Brew of Babel. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Fire Balm
A starter kit to create *Fire Balm. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Greater Antitoxin
A starter kit to create *Greater Antitoxin. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Life's Liquor
A starter kit to create *Life's Liquor. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Murgaxor's Elixir of Life
A starter kit to create *Murgaxor's Elixir of Life. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Pomander of Warding
A starter kit to create *Pomander of Warding. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Advantage
A starter kit to create Potion of Advantage. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Greater Healing
A starter kit to create Potion of Greater Healing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Maximum Power
A starter kit to create *Potion of Maximum Power. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Shapeshifting
A starter kit to create *Potion of Shapeshifting. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Tea of Refreshment
A starter kit to create *Tea of Refreshment. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Thessaltoxin Antidote
A starter kit to create *Thessaltoxin Antidote. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Elixir of Health
The clear red liquid has tiny bubbles of light in it.
When you drink this potion, it cures any disease afflicting you, and it removes the Blinded, Deafened, Paralyzed, and Poisoned conditions.
*Liquid Luck
Visually indistinguishable from water, but tasting and smelling like the drinker’s favourite fruit.
Drinking this potion grants the drinker advantage on all deception, Insight and persuasion checks for 3 hours.
*This is an "Unofficial Item" and requires DM Permission to use.
*Polymorph Potion
An almost clear, pale green potion with a constantly morphing projection of a creature floating within.
Drinking this potion allows the drinker to use the Polymorph spell on themselves for 15 minutes without concentration.
*This is an "Unofficial Item" and requires DM Permission to use.
*Potion of Restoration
A purple potion with images of strands of muscle, blood veins and chunks of organ floating in it.
Drinking this potion causes destroyed or missing body parts and/or organs to regrow over a period of a week. This causes severe itching and sometimes rashy pain at the sites of regrowth.
*This is an "Unofficial Item" and requires DM Permission to use.
*Potion of Revival
An entirely opaque, black potion with a point of light hanging in the middle.
Drinking this potion has no effect on live people, but when poured down the throat of a person who has died within a minute of their death revives them, returning them to 1 HP. This does not work if they died of old age nor can it repair any missing body parts.
*This is an "Unofficial Item" and requires DM Permission to use.
Potion of Superior Healing
The potion's red liquid glimmers when agitated.
You regain hit points when you drink this potion.
*Tincture of Werewolf's Bane
Any lycanthrope that drinks this tincture must make a DC 19 Constitution saving throw. On a failed save, the lycanthrope takes necrotic damage and must change to its humanoid form if it was not already in that form, after which the lycanthrope cannot change form for 24 hours. On a success, the lycanthrope only takes half that damage and is not forced to change to its humanoid form.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe: Elixir of Health
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Elixir of Health
Ingredients Needed: Fairy Stool (Ingested), and Gillyweed
Crafting Time: 10 workdays/80 hours
Recipe: *Liquid Luck
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Liquid Luck
Ingredients Needed: Rainbow Mushroom (Ingested), Muroosa Twigs, and Fairy Stool (Ingested)
Crafting Time: 10 workdays/80 hours
Recipe: *Polymorph Potion
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Polymorph Potion
Ingredients Needed: Rainbow Mushroom (Ingested), Dreamlily (Ingested), and Willowshade Fruit
Crafting Time: 10 workdays/80 hours
Recipe: *Potion of Restoration
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Restoration
Ingredients Needed: x2 Acid Dew, Morning Dew, and x2 Red Amanita Mushroom
Crafting Time: 10 workdays/80 hours
Recipe: *Potion of Revival
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Revival
Ingredients Needed: Acid Dew, Dreamlily (Ingested), and White Ghost Orchid Seed
Crafting Time: 10 workdays/80 hours
Recipe: Potion of Superior Healing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Potion of Superior Healing
Ingredients Needed: x3 Red Amanita Mushroom
Crafting Time: 10 workdays/80 hours
Recipe: *Tincture of Werewolf's Bane
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Tincture of Werewolf's Bane
Ingredients Needed: Wolfsbane, and Silverthorn
Crafting Time: 10 workdays/80 hours
Recipe Starter: Elixir of Health
A starter kit to create Elixir of Health. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Liquid Luck
A starter kit to create *Liquid Luck. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Polymorph Potion
A starter kit to create *Polymorph Potion. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Restoration
A starter kit to create *Potion of Restoration. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Revival
A starter kit to create *Potion of Revival. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Superior Healing
A starter kit to create Potion of Superior Healing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Tincture of Werewolf's Bane
A starter kit to create *Tincture of Werewolf's Bane. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Potion of Protection
A steel grey, mirky liquid with tiny, yellow, green, red, blue, purple, white and black beads floating around in it.
Drinking this potion grants the drinker immunity to all status effects apart from Prone, Grappled, Restrained or Unconscious for 1 hour.
*This is an "Unofficial Item" and requires DM Permission to use.
Potion of Supreme Healing
The potion's red liquid glimmers when agitated.
You regain hit points when you drink this potion.
*Potion of Vitality
The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
When you drink this potion, it removes any Exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe: *Potion of Protection
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Protection
Ingredients Needed: Hagfinger, Idle Claws, and White Ghost Orchid Seed
Crafting Time: 30 workdays/240 hours
Recipe: Potion of Supreme Healing
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: Potion of Supreme Healing
Ingredients Needed: x4 Red Amanita Mushroom
Crafting Time: 30 workdays/240 hours
Recipe: *Potion of Vitality
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Herbalism Kit, and Recipe Starter: *Potion of Vitality
Ingredients Needed: x2 Morning Dew, x2 Cat's Tongue, and Olisuba Leaf
Crafting Time: 30 workdays/240 hours
Recipe Starter: *Potion of Protection
A starter kit to create *Potion of Vitality. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Supreme Healing
A starter kit to create Potion of Supreme Healing. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Potion of Vitality
A starter kit to create *Potion of Protection. The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
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Poison, Basic (vial) (Injury)
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the Poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
Injury: Injury poisons can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains until delivered through a wound or washed off, unless otherwise specified in the poisons description. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*Biza's Breath (Inhaled)
A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or become Poisoned for 1 minute. The Poisoned creature must use its action to make a melee attack against a randomly determined creature within its reach. If there is no other creature within its reach, the Poisoned creature does nothing on its turn. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Inhaled: These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effects. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect the nasal membranes, tear ducts, and other parts of the body.
*This is an "Alternate World Item" and requires DM Permission to use.
*Liquid Paranoia (Injested)
A creature who ingests this poison is inflicted with the Frightened condition, with the source of fear being the next humanoid it sees within 5 minutes of ingestion. The creature must make a DC 15 Wisdom saving throw, on a failed save the fear lasts for 1 hour or half as long on a success.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe pages are artifact items from the time of the Netherese Alchemists. As artifacts, they are magically protected from destruction and duplication. Everytime someone attempts to duplicate them, they end up drafting a very specific recipe for bean water. This bean water recipe is the current standard for coffee around Faerûn.
Common Recipes (P)
Recipe: Poison, Basic (vial) (Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Poison, Basic (vial) (Injury)
Ingredients Needed: Nightshade (Ingested)
Crafting Time: 1 workday/8 hours
Recipe: *Biza's Breath (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Biza's Breath (Inhaled)
Ingredients Needed: Angel's Trumpet (Inhaled), and Recipe Starter: *Biza's Breath (Inhaled)
Crafting Time: 1 workday/8 hours
Recipe: *Liquid Paranoia (Injested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Liquid Paranoia (Injested)
Ingredients Needed: Moonstalker
Crafting Time: 1 workday/8 hours
Recipe Starter: Poison, Basic (vial) (Injury)
A starter kit to create Poison, Basic (vial) (Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Biza's Breath (Inhaled)
A starter kit to create *Biza's Breath (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Liquid Paranoia (Injested)
A starter kit to create *Liquid Paranoia (Injested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Angel's Powder (Inhaled)
A hyper fine, bright white powder with a faintly sweet aroma.
This powder is to be blown into the face of the target before dispersing harmlessly into the air. The target has to make a DC 15 Charisma Saving throw. On a failed save, the target experiences an altered version of reality where it perceives everyone as trusted friends and becomes extremely suggestible to non-aggressive forms of persuasion and deception as well as to seduction for 1 hour. On a successful save, the target experiences no effects.
Inhaled: These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effects. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect the nasal membranes, tear ducts, and other parts of the body.
*This is an "Unofficial Item" and requires DM Permission to use.
Assassin's Blood (Ingested)
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, poison damage and is Poisoned for 24 hours. On a successful save, the creature takes half damage and isn't Poisoned.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*Bane Berry Extract (Injested)
Pink and smelling like strawberries.
This is a poison that forces the drinker to make a DC 14 Constitution saving throw. On a failed save, the target becomes Poisoned. While Poisoned, the target has disadvantage against Strength, Constitution and Dexterity saving throws for 15 minutes. On successful save, the target experience no effects.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Unofficial Item" and requires DM Permission to use.
*Black Paste (Contact)
This poison was specifically designed to resemble leather or boot polish.
If a piece of clothing is treated with this poison, it shines like new and forces creatures that wears it for a total of 12 hours (does not have to be consecutive) to make a DC 15 Constitution saving throw. Upon a failed save, the creature receives poison damage. Unless the poisoned piece of clothing is removed, the creature will have to repeat making the saving throw every 12 hours for the next 3 months.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
*Directed Delay (Injury)
This black liquid is highly viscous, having the consistency of concentrated molasses.
When brought in contact with the blood via an injury or injection, the target has to make a DC 15 Wisdom saving throw. On a failed save, the target experiences the effect of the Slow spell and can remake the saving throw at the end of each turn. On a successful save, the target’s movement speed is reduced by 5 feet for 3 turns.
Injury: Injury poisons can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains until delivered through a wound or washed off, unless otherwise specified in the poisons description. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
*Lava Paste (Contact)
Though a mundane looking, yellowish paste, this concoction is anything but.
Once applied on skin or clothing, the paste forces the target to make a DC 14 Constitution saving throw. On a failed save, the target takes fire damage and becomes vulnerable against the next instance of fire damage within the next 12 hours, on a successful save the target takes half damage and does not become vulnerable.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
Malice (Inhaled)
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become Poisoned for 1 hour. The Poisoned creature is Blinded.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Pale Tincture (Ingested)
A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take poison damage and become Poisoned. The Poisoned creature must repeat the saving throw every 24 hours, taking poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Philter of Love (Ingested)
This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
The next time you see a creature within 10 minutes after drinking this philter, you become Charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are Charmed.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Potion of Poison (Ingested)
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take poison damage, and you must succeed on a DC 13 Constitution saving throw or be Poisoned. At the start of each of your turns while you are Poisoned in this way, you take poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Truth Serum (Ingested)
A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become Poisoned for 1 hour. The Poisoned creature can't knowingly speak a lie, as if under the effect of a zone of truth spell.
Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Recipe: *Angel's Powder (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Angel's Powder (Inhaled)
Ingredients Needed: Angel's Trumpet (Inhaled), and Dreamlily (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe: Assassin's Blood (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Assassin's Blood (Ingested)
Ingredients Needed: Poison, Basic (vial) (Injury), and Nightshade (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe: *Bane Berry Extract (Injested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Bane Berry Extract (Injested)
Ingredients Needed: Bane Berry
Crafting Time: 3 workdays/24 hours
Recipe: *Black Paste (Contact)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Black Paste (Contact)
Ingredients Needed: Black Cap Mushroom (Contact), and Black Sap (Inhaled/Injury)
Crafting Time: 3 workdays/24 hours
Recipe: *Directed Delay (Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Directed Delay (Injury)
Ingredients Needed: Idle Claws, and Death Cap (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe: *Lava Paste (Contact)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Lava Paste (Contact)
Ingredients Needed: Flame Lily, and Fire Peas
Crafting Time: 3 workdays/24 hours
Recipe: Malice (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Malice (Inhaled)
Ingredients Needed: Morning Dew, and Black Sap (Inhaled/Injury)
Crafting Time: 3 workdays/24 hours
Recipe: Pale Tincture (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Pale Tincture (Ingested)
Ingredients Needed: Black Sap (Inhaled/Injury), and Death Cap (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe: Philter of Love
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Philter of Love (Ingested)
Ingredients Needed: Fairy Stool (Ingested), and Serpent's Venom (Injury)
Crafting Time: 3 workdays/24 hours
Recipe: Potion of Poison
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Potion of Poison (Ingested)
Ingredients Needed: Dreamlily (Ingested), Potion of Healing, and Bane Berry
Crafting Time: 3 workdays/24 hours
Recipe: Truth Serum (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Truth Serum (Ingested)
Ingredients Needed: Fairy Stool (Ingested), and Mindflayer Stinkhorn (Ingested)
Crafting Time: 3 workdays/24 hours
Recipe Starter: *Angel's Powder (Inhaled)
A starter kit to create *Angel's Powder (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Assassin's Blood (Ingested)
A starter kit to create Assassin's Blood (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Bane Berry Extract (Injested)
A starter kit to create *Bane Berry Extract (Injested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Black Paste (Contact)
A starter kit to create *Black Paste (Contact). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Directed Delay (Injury)
A starter kit to create *Directed Delay (Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Lava Paste (Contact)
A starter kit to create *Lava Paste (Contact). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Malice (Inhaled)
A starter kit to create Malice (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Pale Tincture (Ingested)
A starter kit to create Pale Tincture (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Philter of Love (Ingested)
A starter kit to create Philter of Love (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Potion of Poison (Ingested)
A starter kit to create Potion of Poison (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Truth Serum (Ingested)
A starter kit to create Truth Serum (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Burnt Othur Fumes (Inhaled)
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes poison damage. After three successful saves, the poison ends.
Inhaled: These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effects. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect the nasal membranes, tear ducts, and other parts of the body.
*Devil's Powder (Inhaled)
A hyper fine, red powder with a faintly smoky aroma, this powder is to be blown into the face of the target before dispersing harmlessly into the air.
The target has to make a DC 18 Charisma Saving throw. On a failed save, the target experiences an altered version of reality where it perceives the world as a hellscape inhabited by foul creatures and becomes extremely vulnerable to intimidation, aggressive forms of persuasion and deception for 1 hour. On a successful save, the target only becomes slightly paranoid and skittish for 1 hour instead.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
*This is an "Unofficial Item" and requires DM Permission to use.
*Dracula's Essence (Ingested/Injury)
To be kept in a crystal vial, this poison looks like a small vial of fresh blood, but is always in motion, seemingly trying to escape it vessel. Upon opening the vial, it falls still and turns into a rust coloured liquid.
When this potion is drank or comes in contact with the blood vial an injury or injection, it forces the target to make a DC 18 Constitution saving throw. On a success, the target retches the entire content of its stomach and takes poison damage.
On a failure, the target immediately retches the entire content of its stomach, takes poison damage and becomes unable to sleep. After 1 hour, the target becomes supremely sensitive to direct sunlight, taking fire damage for each minute spent outside the shade of sunlight while not wearing *Muroosa Balm. The target becomes unable to eat or drink anything besides raw meat and blood and has a great craving for the latter, especially of its own species. Attempting to eat or drink anything besides raw meat or blood results in the retching of the entire stomach and poison damage. Each hour the target does not consume either raw meat or blood, it gains 1 point of exhaustion. This effect lasts for 24 hours.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Injury: Injury poisons can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains until delivered through a wound or washed off, unless otherwise specified in the poisons description. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
Drider Poison (Injury)
A creature can us an action to coat 1 melee weapon, or 3 pieces of ammunition with this poison. Once applied, the poison retains potency for 1 minute, or until a target is successfully affected by the poison. A creature successfully hit with Drider poison must make a DC 12 Constitution saving throw, taking poison damage on a failed save, or half that on a successful saving throw.
Injury: Injury poisons can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains until delivered through a wound or washed off, unless otherwise specified in the poisons description. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
Drow Poison (Injury)
This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also Unconscious while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
Essence of Ether (Inhaled)
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become Poisoned for 8 hours. The Poisoned creature is Unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
*Magebane (Ingested)
This potion looks like red wine but smells like old boots.
Upon drinking it, the consumer gains the feat for 1 minute.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Unofficial Item" and requires DM Permission to use.
Oil of Taggit (Contact)
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become Poisoned for 24 hours. The Poisoned creature is Unconscious The creature wakes up if it takes damage.
Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
*Thessaltoxin (Ingested)
This poison was first created using blood harvested from the artificer Thessalar.
A creature subjected to the poison must succeed on a DC 15 Constitution saving throw or take on a new form as if affected by the Polymorph spell. The creature’s new form is a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This transformation lasts until the end of the target’s next long rest. This effect is not subject to dispel magic or remove curse, but a greater restoration spell restores the creature to its original form.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Alternate Wold Item" and requires DM Permission to use.
Torpor (Ingested)
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become Poisoned for hours. The Poisoned creature is Incapacitated.
Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe: Burnt Othur Fumes (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Burnt Othur Fumes (Inhaled)
Ingredients Needed: Ashblossom (Ingested), and Moonstalker
Crafting Time: 10 workdays/80 hours
Rare Recipe: *Devil's Powder (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Devil's Powder (Inhaled)
Ingredients Needed: Angel's Trumpet (Inhaled), and *Blight Spores (Inhaled)
Crafting Time: 10 workdays/80 hours
Recipe: *Dracula's Essence (Ingested/Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Dracula's Essence (Ingested/Injury)
Ingredients Needed: Dracula's Blood, Dragon's Blood, Bloodroot, and Red Amanita Mushroom
Crafting Time: 10 workdays/80 hours
Rare Recipe: Drider Poison (Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Drider Poison (Injury)
Ingredients Needed: Drider Venom Gland Secretion
Crafting Time: 10 workdays/80 hours
Recipe: Drow Poison (Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Drow Poison (Injury)
Ingredients Needed: Drider Poison (Injury), and Mandrake Root (Ingested)
Crafting Time: 10 workdays/80 hours
Recipe: Essence of Ether (Inhaled)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Essence of Ether (Inhaled)
Ingredients Needed: }Nightshade (Ingested), and Mandrake Root (Ingested)
Crafting Time: 10 workdays/80 hours
Recipe: *Magebane (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Magebane (Ingested)
Ingredients Needed: Wolfsbane, Drider Poison (Injury), and Serpent's Venom (Injury)
Crafting Time: 10 workdays/80 hours
Recipe: Oil of Taggit (Contact)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Oil of Taggit (Contact)
Ingredients Needed: Oil (flask), and Wolfsbane
Crafting Time: 10 workdays/80 hours
Recipe: *Thessaltoxin (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Thessaltoxin (Ingested)
Ingredients Needed: Dracula's Blood, and Black Cap Mushroom (Contact)
Crafting Time: 10 workdays/80 hours
Recipe: Torpor (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Torpor (Ingested)
Ingredients Needed: Mandrake Root (Ingested), and Lightning Moss
Crafting Time: 10 workdays/80 hours
Recipe Starter: Burnt Othur Fumes (Inhaled)
A starter kit to create Burnt Othur Fumes (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Devil's Powder (Inhaled)
A starter kit to create *Devil's Powder (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Dracula's Essence (Ingested/Injury)
A starter kit to create *Dracula's Essence (Ingested/Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Drider Poison (Injury)
A starter kit to create Drider Poison (Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Drow Poison (Injury)
A starter kit to create Drow Poison (Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Essence of Ether (Inhaled)
A starter kit to create Essence of Ether (Inhaled). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Magebane (Ingested)
A starter kit to create *Magebane (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Oil of Taggit (Contact)
A starter kit to create Oil of Taggit (Contact). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Thessaltoxin (Ingested)
A starter kit to create *Thessaltoxin (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Torpor (Ingested)
A starter kit to create Torpor (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
*Deathsleep (Ingested)
A creature that ingests this poison must succeed at DC 19 Constitution saving throw or become poisoned for 24 hours. The Poisoned creature appears to be dead, and only succeeding a DC 20 Medicine check can determine otherwise.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*This is an "Unofficial Item" and requires DM Permission to use.
*Essence of Rage (Ingested/Injury)
A brown potion with the consistency of mud, it turns into a clear, violently red potion when agitated with more than the lightest touch.
Drinking the potion provides the Rage ability of the Barbarian class for 30 seconds.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
When directly brought in contact with the blood of a creature through injury or injection, it forces the target to make a DC 16 Constitution throw. On a successful save, the target gets the Rage ability of the Barbarian class for 60 seconds. On a failed save, the target is forced into the Rage ability of the Barbarian class for 30 seconds and forced to attack the closest target with melee attacks. Starting on the 2nd turn after the potion is applied, the target can make another Constitution saving throw. On a success, all effects end. This potion has no effect on constructs or the undead.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
Midnight Tears (Ingested)
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking poison damage on a failed save, or half as much damage on a successful one.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
*Water of Death (Ingested/Injury)
This liquid looks, smells and tastes like water. Even the majority of alchemic and magical tests on this liquid cannot distinguish it from water. Only the spell Identify cast as a level 7 or higher or detailed alchemic test, lasting 24 hours and costing at least 300 gp, will reveal that this liquid is actually one of the deadliest poisons in existence.
Made from rare mushrooms, herbs and poisons, any contact with this poison forces the subjected creature to make a DC 20 Constitution saving throw. On a failed save, the creature suffers Blindness and Deafness for 48 hours and becomes too riddled with pain to move for 24 hours. The creature’s maximum hit points is permanently reduced by and receives poison damage after 12 hours. On a successful save, the creature’s maximum hit points is reduced by hit points and has blurred vision and muffled hearing for 24 hours.
The lost maximum hit points can only be restored by healing after ingesting a *Potion of Vitality or by an 8th level or higher Greater Restoration or a Regenerate spell.
Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
*This is an "Unofficial Item" and requires DM Permission to use.
Recipe: *Deathsleep (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Deathsleep (Ingested)
Ingredients Needed: *Tea of Refreshment, and Purple Worm Poison (Contact)
Crafting Time: 30 workdays/240 hours
Recipe: *Essence of Rage (Ingested/Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Essence of Rage (Ingested/Injury)
Ingredients Needed: Dragon's Blood, Moonstalker, and Lightning Struck Metal
Crafting Time: 30 workdays/240 hours
Recipe: Midnight Tears (Ingested)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: Midnight Tears (Ingested)
Ingredients Needed: Death Cap (Ingested), and Ankheg Ichor (Contact)
Crafting Time: 30 workdays/240 hours
Recipe: *Water of Death (Ingested/Injury)
You can use this Recipe to create your desired product by following the step by step instructions outlined in it.
Tools Needed: Poisoner's Kit, and Recipe Starter: *Water of Death (Ingested/Injury)
Ingredients Needed: Black Cap Mushroom (Contact), Purple Worm Poison (Contact), Wyvern Poison (Contact), Dreamlily (Ingested), and Hagfinger
Crafting Time: 30 workdays/240 hours
Recipe Starter: *Deathsleep (Ingested)
A starter kit to create *Deathsleep (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Essence of Rage (Ingested/Injury)
A starter kit to create *Essence of Rage (Ingested/Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: Midnight Tears (Ingested)
A starter kit to create Midnight Tears (Ingested). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
Recipe Starter: *Water of Death (Ingested/Injury)
A starter kit to create *Water of Death (Ingested/Injury). The Recipe Starter is single use, contains only the basic ingredients, and a container for your finished product.
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